Demo of my upcomming multiplayer class based (6 Classes are in Right Now)third person shooter "Battle Field Egypt". This video shows off the collision system with objects and how if it looks like you shoot through it, you can.
The map is currently in CLOSED BETA but you can join in on the fun by PMing me @Bounty.820
Also, the answer is yes... the game runs flawlessly with full 8 players =)
It looks cool, but I'm sorry I have to ask... what about the WASD lag on
battle.net?
If you have ever played any of my other maps (Doodad Hunt, Haunted Temple etc) you would know that my system is not affected by input lag :). It runs GREAT!
This Video was shot ON BATTLENET and NOT via Test Map.
Demo of my upcomming multiplayer class based (6 Classes are in Right Now)third person shooter "Battle Field Egypt". This video shows off the collision system with objects and how if it looks like you shoot through it, you can.
The map is currently in CLOSED BETA but you can join in on the fun by PMing me @Bounty.820
Also, the answer is yes... the game runs flawlessly with full 8 players =)
@Bounty_98: Go
It looks cool, but I'm sorry I have to ask... what about the WASD lag on battle.net?
If you have ever played any of my other maps (Doodad Hunt, Haunted Temple etc) you would know that my system is not affected by input lag :). It runs GREAT!
This Video was shot ON BATTLENET and NOT via Test Map.
A simple question...
What happen if you shoot "over" a object that have collision? I mean... SC2's object collision is 2D.
Or do you use regions?
I use Regions, thats why the shooting is 2D :). I just made very specific regions for every object on the map