It's shaping up good. The upgrades selection looks pretty good and the effects on the 155.Cal and multi-rockets look superb.
Now, I remember that in MW's AC130 mission they can't shoot back - will it be the same in your version? Or will there be any other mission objective?
PS: Actually, what effect did you use for the bullet trace of the 155 Cal? It's not the Sniper Beam, that's all I can deduct :D
Ohh yes, there is going to be some anti-air units/buildings later in the game but we'll start off softly with some gentle kill and feel good kinda gameplay.
And yes.. that is the sniper beam. I did twak it a bit to make it stay in the air for a bit longer. I use it for all the bullet weapons (tier 1) atm, but i might change it for the gatling cannon.
Any chance for a co-op version of this? Like in that Modern Warfare 2 special ops mission where one guy is on the ground to paint targets and shoot in fps or tps?
edit: also you have to keep him alive and he'd need to trigger ambushes. fun stuff
Time Crisis kind of shooter might work, especially if its a futuristic heli-vehicle with machine guns for 2 players!
Maybe not exactly like time crisis, but more like those arcade shooters where enemies appear, and you MUST shoot them.
They'd be identified with a red ring to show that it's gonna hit you, and you have a number of lives depending on the difficulty...
In a coop version of this, both player will have different camera angles of their movements, meaning one can cover the other.
Time Crisis kind of shooter might work, especially if its a futuristic heli-vehicle with machine guns for 2 players!
Maybe not exactly like time crisis, but more like those arcade shooters where enemies appear, and you MUST shoot them.
They'd be identified with a red ring to show that it's gonna hit you, and you have a number of lives depending on the difficulty...
In a coop version of this, both player will have different camera angles of their movements, meaning one can cover the other.
I was talking about one player being down on the ground able to move with third or first person shooter controls while the A130 protects him all the way to an extract point. That way you can lose if the guy on the ground dies. There's a mission like it in modern warfare 2 like I said.
Well it was planned as a singleplayer mod with multiple maps and a good story.
But its made to be able to support multiplayer if i want to add it. But it will not be more than 2 or 3 players.
I hope the editor will be polished once the game ships this month since there are quite alot of stuff that i cannot do atm, and its kinda holding me back.
It will be really nice if one person is shooting and everyone else is fps, like others have said.
If I wanted to test this map, where could I download this? This is in the brainstorming section, and therefore no download links.
Awesome map, though if you wanted to strive for some more realism you could probably add a grey & grainy filter or something over what the AC130K sees, and modify the lighting so that units glow white hot.
Awesome map, though if you wanted to strive for some more realism you could probably add a grey grainy filter or something over what the AC130K sees, and modify the lighting so that units glow white hot.
You can't see it in the video due to the resolution but i have already added grain, just a slight touch.
I also tried to replicate the infared vision but it doesnt play well in SC2 as you don't have shader access (need blowup and ghosting shader to make it work), so i just went for straight colors, a general darken vignette and a burn vignette to give it a stylized look.
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Update:
Current state of the 2011 edition:
2011 edition:
A little update on the project.
Have added 9 weapons in total. 4 upgrades for each weapon with 6 upgrade-levels.
@malu05: Go
That is unbelievable!
It's shaping up good. The upgrades selection looks pretty good and the effects on the 155.Cal and multi-rockets look superb.
Now, I remember that in MW's AC130 mission they can't shoot back - will it be the same in your version? Or will there be any other mission objective?
PS: Actually, what effect did you use for the bullet trace of the 155 Cal? It's not the Sniper Beam, that's all I can deduct :D
@s3rius: Go
Ohh yes, there is going to be some anti-air units/buildings later in the game but we'll start off softly with some gentle kill and feel good kinda gameplay. And yes.. that is the sniper beam. I did twak it a bit to make it stay in the air for a bit longer. I use it for all the bullet weapons (tier 1) atm, but i might change it for the gatling cannon.
Very well done, keep up the good work!
Where can we get the map to help you test it?
Map definitely looks promising. Keep us updated on your work. Nice job!
I'd like to see some missions where there's a possibility you can lose. Like escort a group of ppl.
Any chance for a co-op version of this? Like in that Modern Warfare 2 special ops mission where one guy is on the ground to paint targets and shoot in fps or tps?
edit: also you have to keep him alive and he'd need to trigger ambushes. fun stuff
@Rahsun:
Time Crisis kind of shooter might work, especially if its a futuristic heli-vehicle with machine guns for 2 players!
Maybe not exactly like time crisis, but more like those arcade shooters where enemies appear, and you MUST shoot them.
They'd be identified with a red ring to show that it's gonna hit you, and you have a number of lives depending on the difficulty...
In a coop version of this, both player will have different camera angles of their movements, meaning one can cover the other.
I wanna play :P Good work I hope to be as good as you someday :P
I was talking about one player being down on the ground able to move with third or first person shooter controls while the A130 protects him all the way to an extract point. That way you can lose if the guy on the ground dies. There's a mission like it in modern warfare 2 like I said.
When are you going to release this!?!?!
Thats awesome and reminds me of a call of duty mission ^^
Malu, are you going to include multiplayer, so that 4 or 6 people can do it together, and more units spawn accordingly?
Thats awesome, keep the great work.
One question, will be able to play a second player? may be the second as a fps like Call of Duty? ;) .
Well it was planned as a singleplayer mod with multiple maps and a good story. But its made to be able to support multiplayer if i want to add it. But it will not be more than 2 or 3 players. I hope the editor will be polished once the game ships this month since there are quite alot of stuff that i cannot do atm, and its kinda holding me back.
damn, this is nice!!!!!
It will be really nice if one person is shooting and everyone else is fps, like others have said. If I wanted to test this map, where could I download this? This is in the brainstorming section, and therefore no download links.
Awesome map, though if you wanted to strive for some more realism you could probably add a grey & grainy filter or something over what the AC130K sees, and modify the lighting so that units glow white hot.
You can't see it in the video due to the resolution but i have already added grain, just a slight touch. I also tried to replicate the infared vision but it doesnt play well in SC2 as you don't have shader access (need blowup and ghosting shader to make it work), so i just went for straight colors, a general darken vignette and a burn vignette to give it a stylized look.