Just wanted to show off a map I am working on. Basically the map is based on the popular Warcraft 3 map called Burbenog. I decided to recreate this popular map for Starcraft 2.
For those who don't know what Burbenog is, it's a 4-player coop tower defence. The goal is to prevent the mob waves from reaching the middle point (they will run around the full map first). The cool aspect about this game is the strategy you apply by combining your towers with friend's towers.
Of course I will put my own unique twist on this map with new aspects and adjustments.
Here's what currently done:
The map
Game rules
Mob pathing: walking all the way around before reaching the same base again then go the middle.
GUI: Scoreboard, timer and next wave information
Auto-cede buildings: if player 1 places a building on the top right side of the map, it will auto-transfer the building to player 2 (manual cede also possible)
Normal wave: X amount of mobs spawn at the start locations
Siege wave: X amount of mobs spawn at the start locations and attack you.
Boss wave: New type of special wave that will spawn one mob with a load of health.
Nydus wave: Same as siege round, only this time they spawn from a Nydus worm on a random location near your base and spawn X amount of mobs.
Light wave: Mobs run straight towards the exit.
Two modes: Classic and Starbenog (special waves).
Difficulty settings: Easy, normal and hard.
10 waves of mobs
Upcoming "soon":
Bug fixes, balances and tweaks
More builders and Governors (Wind, Hybrid, Hero, Death, Holy, Thunder and Magic)
More waves beyond 10 including invis, siege and much more
Heroes
Attack Ground for siege towers
Better display of type armor for buildings and waves
Tier 2 (advance), 3 (hybrid) and 4 (ultimate) towers
Extreme difficulty
Tutorial and tips
Money income options
Player disconnect options
USA version
Localized text
Custom loading screen
Known problems:
Player 4 typo
Flamethrower model when being build is wrong
Hotkey for building and blinking are the same
Double slow (poison + Ice) is too powerful
Some waves get stuck
Auto-cede does not always work
Starbenog wave 10 is too easy
Next wave GUI always says normal type
Spawning isn't spread out enough
Looking for crew/ideas:
US distributor
Alter terrain texture through triggers (non creep) ideas
Thanks to:
Original Burbenog: Shvegait
Burbenog Legends: Mad Mauler
Starcraft 2: Blizzard
Forum assistance: http://www.sc2mapster.com/
Chunk: Name and tips
I'd like to ask something, will you give split resources? For example, if any player kills a unit you give 1/4th to each player so that basically every player always has an equal total minerals by the end of the game? Many TD's have this problem that one person gets lucky on money early and then starts to grow and grow till hes dominating the map. Or did you plan on adding split resources? It is in my opinion a very important aspect to make sure each player actually gets to do something rather than beg for resources which many old wc3 td's had.
I'd like to ask something, will you give split resources? For example,
if any player kills a unit you give 1/4th to each player so that
basically every player always has an equal total minerals by the end of
the game? Many TD's have this problem that one person gets lucky on
money early and then starts to grow and grow till hes dominating the
map. Or did you plan on adding split resources? It is in my opinion a
very important aspect to make sure each player actually gets to do
something rather than beg for resources which many old wc3 td's had.
At the moment it's on by default yes. It's doing 1/4th of the money and you'll get it once 3 more mobs are killed.
V0.6.1 will bring an update map, various small fixes and various changes to prepare for siege and invis waves. V0.7 will bring new waves, tier 2 and 4 towers and a new type of wave.
Anyway we can test/preview this on the US Servers?
At the moment, no. I will see if I can find somebody who can launch it for me in the US once V0.6.1 or V0.7 goes up.
IMO Blizzard should add something to do this ourselves.
@Schwick: Go
Quite possibly the worst map I have played on Battle.Net. Seriously needs balancing as poison is single target, does less damage per hit than fire, and in the end, is forced to get a fire builder to even get kills because fire has splash and poison doesn't.
I don't get it. Where to get the map? "Go to popular and search"... On the website? Only brings me back to this page. In the game? No search function. Why do you make it so hard to get your map?
Edit: Just found out i could do "create" ingame, then search starbenog and host it. Really? REALLY?
Tl;dr: download links did not become obsolete.
I don't get it. Where to get the map? "Go to popular and search"... On the website? Only brings me back to this page. In the game? No search function. Why do you make it so hard to get your map?
Edit: Just found out i could do "create" ingame, then search starbenog and host it. Really? REALLY? Tl;dr: download links did not become obsolete.
Don't blame the user (of battle.net), blame Blizzard. It's their creation not mine. Downloading maps like WC3 is long gone by, instead we are stuck with battle.net 2.0. It has its ups and downs.
Hey guys,
Just wanted to show off a map I am working on. Basically the map is based on the popular Warcraft 3 map called Burbenog. I decided to recreate this popular map for Starcraft 2.
For those who don't know what Burbenog is, it's a 4-player coop tower defence. The goal is to prevent the mob waves from reaching the middle point (they will run around the full map first). The cool aspect about this game is the strategy you apply by combining your towers with friend's towers.
Of course I will put my own unique twist on this map with new aspects and adjustments.
Here's what currently done:
Upcoming "soon":
Known problems:
Looking for crew/ideas:
Credits:
Map: Crappenog
Programmer: Schwick
Project lead: Schwick
Units: Schwick
Waves: Schwick
Play testers: Arthran, Drusilla, Tspoon, The Brammeister, Zleix & Blaadjes
Thanks to:
Original Burbenog: Shvegait
Burbenog Legends: Mad Mauler
Starcraft 2: Blizzard
Forum assistance: http://www.sc2mapster.com/
Chunk: Name and tips
Contact us:
Feel free to leave a reply at [email protected] or visit the following websites:
http://www.jx3.net/tdg/forum/viewtopic.php?f=104&t=3766
http://forums.sc2mapster.com/resources/project-workplace/11779-td-starbenog-0-6
http://eu.battle.net/sc2/en/forum/topic/169348759
How to find the map? Go to popular and search for "Starbenog". Feel free to report any errors, wishes or reviews.
Enjoy!
Moved to Project Workplace.
Are you the Green Schwick?
I'd like to ask something, will you give split resources? For example, if any player kills a unit you give 1/4th to each player so that basically every player always has an equal total minerals by the end of the game? Many TD's have this problem that one person gets lucky on money early and then starts to grow and grow till hes dominating the map. Or did you plan on adding split resources? It is in my opinion a very important aspect to make sure each player actually gets to do something rather than beg for resources which many old wc3 td's had.
Yes, I was.
At the moment it's on by default yes. It's doing 1/4th of the money and you'll get it once 3 more mobs are killed.
Known problems:
V0.6.1 will bring an update map, various small fixes and various changes to prepare for siege and invis waves. V0.7 will bring new waves, tier 2 and 4 towers and a new type of wave.
Anyway we can test/preview this on the US Servers?
At the moment, no. I will see if I can find somebody who can launch it for me in the US once V0.6.1 or V0.7 goes up. IMO Blizzard should add something to do this ourselves.
Starbenog V0.6.1 is now uploaded. For details please see http://www.sc2mapster.com/maps/starbenog/pages/change-log/ Please test all sorts of new/altered/fixed features.
USA version will shortly be uploaded by Andacap.
Enjoy!
@Schwick: Go Quite possibly the worst map I have played on Battle.Net. Seriously needs balancing as poison is single target, does less damage per hit than fire, and in the end, is forced to get a fire builder to even get kills because fire has splash and poison doesn't.
I don't get it. Where to get the map? "Go to popular and search"... On the website? Only brings me back to this page. In the game? No search function. Why do you make it so hard to get your map?
Edit: Just found out i could do "create" ingame, then search starbenog and host it. Really? REALLY? Tl;dr: download links did not become obsolete.
Don't blame the user (of battle.net), blame Blizzard. It's their creation not mine. Downloading maps like WC3 is long gone by, instead we are stuck with battle.net 2.0. It has its ups and downs.
I'd love to have a copy of the map. Me and some friends used to love Burbenog in WC3 :)
PM me please :)