THIS MAP HAS NOW BEEN TESTED ON BATTLENET WITH 8 PLAYERS.
This Map is currently under construction. It is based on a mix of hero and tower defense. We try to make it unique of is genre. It is using a (WASD) movement control with a camera controlled by your mouse. There is also a driving system included for vehicles. You will be able to choose from different graphic performance options to have this game the most compatible with any machine that handles starcraft 2
1:You will start by choosing 3 different type of units.
-Gunner hero
-Tower Builder
-Machinist
Each unit as is own gameplay. Gunner hero will eventually be able to choose a different class during gameplay, sniper/medic/commando class
-The builder will have plenty towers to choose from. But builders can only build 1 tower of each type. They will also have extra abilities that will allow them to purshase city defense weapons much cheaper then any other class
-The machinist will start with a choice of 3 vehicles. The hero it self will be able to enter and exit them at all time , They will all have unique abilities . Purshase of Mech machine at the factory will also be cheaper for machinist. Machinist hero will convert any purchase Vehicle into a heroes in contrary with the builder and gunner heroes . These 2 class will also be able to purchase vehicle without the hero ability attach with them
Shop will be delivered for each class for extra weapons and abilities
Heroes will have many weapons to choose from. 10 players will be able to defend against the alien invasion
Each level will contain 7 wave + a boss
boss may contain Special Ai with a nice little introduction
Basically the map objective is to defend your city from all invasion. Survive until the end. We will also have a rank save system that will allow players to buy extra perks at a special rank shop.
[COLOR="Red"]
[B]NEW: Zarltok as designed custom songs for 3D City Defense
NEW: Inventory/Bag system
NEW: Save rank/records system
NEW: City EVENTS across the map for extra gameplay.
NEW: Multi camera view system(Hero mode/Overhead and normal view)
NEW: graphic/Cpu custom option system
NEW: City AI , random dialogue[/B] [/COLOR]
Zarltok & Strongfoe is currently working on the map. They are the creators of the old WMW Tournament Edition and DarkFrenzy from Warcraft 3
further detail will be added soon :)
3D City Defense is Coming out soon! Be ready for full action. Coop & defense gameplay!!
We added many features to the game.
-Random events will trigger anytime during gameplay. -Story events
-New boss item drop system.
-New Achievements system
-New builder ability, He can now build special customize bunker to help tower & hero support
-item rank/class/type
The mouse delay is inevitable because of battle.net, I think I managed to reduce it as much as possible. If measured by terms of latency, I would rate it anywhere between a varying 100-300ms. So sometimes you see it, most times you won't notice it. It never feels "off" enough to break the flow of gameplay.
Performance wise, it can run great at 60 FPS down to as low as 2 FPS depending on your graphics options. I noticed Shaders and Texture Quality have the biggest impact. Reducing these 2 values to medium/low really boost FPS, but I can get a tolerable 30 FPS with High Shaders/Medium textures with 3/4 view distance. View distance is an in-game option included in slider format to try to choke out a few more FPS, this also has a huge impact on performance. So the short answer is, performance is whatever you want it to be.
Last but not least, theres an overhead camera mode to set the angle to the default SC2 camera so Wal-Mart machines can participate in the experience.
THIS MAP HAS NOW BEEN TESTED ON BATTLENET WITH 8 PLAYERS.
This Map is currently under construction. It is based on a mix of hero and tower defense. We try to make it unique of is genre. It is using a (WASD) movement control with a camera controlled by your mouse. There is also a driving system included for vehicles. You will be able to choose from different graphic performance options to have this game the most compatible with any machine that handles starcraft 2
1:You will start by choosing 3 different type of units. -Gunner hero -Tower Builder -Machinist
Each unit as is own gameplay. Gunner hero will eventually be able to choose a different class during gameplay, sniper/medic/commando class -The builder will have plenty towers to choose from. But builders can only build 1 tower of each type. They will also have extra abilities that will allow them to purshase city defense weapons much cheaper then any other class
-The machinist will start with a choice of 3 vehicles. The hero it self will be able to enter and exit them at all time , They will all have unique abilities . Purshase of Mech machine at the factory will also be cheaper for machinist. Machinist hero will convert any purchase Vehicle into a heroes in contrary with the builder and gunner heroes . These 2 class will also be able to purchase vehicle without the hero ability attach with them
Shop will be delivered for each class for extra weapons and abilities Heroes will have many weapons to choose from. 10 players will be able to defend against the alien invasion
Each level will contain 7 wave + a boss boss may contain Special Ai with a nice little introduction
Basically the map objective is to defend your city from all invasion. Survive until the end. We will also have a rank save system that will allow players to buy extra perks at a special rank shop.
[COLOR="Red"] [B]NEW: Zarltok as designed custom songs for 3D City Defense NEW: Inventory/Bag system NEW: Save rank/records system NEW: City EVENTS across the map for extra gameplay. NEW: Multi camera view system(Hero mode/Overhead and normal view) NEW: graphic/Cpu custom option system NEW: City AI , random dialogue[/B] [/COLOR]
Zarltok & Strongfoe is currently working on the map. They are the creators of the old WMW Tournament Edition and DarkFrenzy from Warcraft 3
further detail will be added soon :)
3D City Defense is Coming out soon! Be ready for full action. Coop & defense gameplay!!
We added many features to the game.
-Random events will trigger anytime during gameplay. -Story events -New boss item drop system. -New Achievements system -New builder ability, He can now build special customize bunker to help tower & hero support -item rank/class/type
available class at start
Gunner builder machinist medic sniper commando unlockable : hero ???
Will announce a release date soon as possible!
Your terrain looks really cool. Also, how is the map performance wise? I imagine there will be delay on wasd and mouse.
The mouse delay is inevitable because of battle.net, I think I managed to reduce it as much as possible. If measured by terms of latency, I would rate it anywhere between a varying 100-300ms. So sometimes you see it, most times you won't notice it. It never feels "off" enough to break the flow of gameplay.
Performance wise, it can run great at 60 FPS down to as low as 2 FPS depending on your graphics options. I noticed Shaders and Texture Quality have the biggest impact. Reducing these 2 values to medium/low really boost FPS, but I can get a tolerable 30 FPS with High Shaders/Medium textures with 3/4 view distance. View distance is an in-game option included in slider format to try to choke out a few more FPS, this also has a huge impact on performance. So the short answer is, performance is whatever you want it to be. Last but not least, theres an overhead camera mode to set the angle to the default SC2 camera so Wal-Mart machines can participate in the experience.