According the graphic render that seems to be very poor, a new picture using actor messages to change the default texture of blocks.
After several graphic tests, I strongly recommand the use of custom cubes models, due to the texture render style of the ShapeCube model featured by Blizzard.
Then... It's very easy to make custom models for this kind of project... Create a cube, set the same material for each face, then import. All kinds of cubes could be made in game with the use of custom textures (with Actor message "Select Texture By Id").
I'm working on a "DataAchievement" library (Achievement library using the Data Editor as the base of development) for the moment. CUBE³ could be a later project for me, but not sure at all.
This map looks awesome and could become a great puzzle map, can multiplayer exist or does that bring complications?
Several triggers must be changed to be adapted for multiplayer games, but it could be a huge part of the game.
So, another news about this project. I edit the "ShapeCube.m3" Starcraft 2 file to disable "Alpha Blend" property. Then what ? Then before :
And After :
This is a good upgrade for design. Btw this picture is like Minecraft, but it's not the main goal. It's only an upgrade of graphics of a final game.
Only ONE model is imported into the map. All shown textures are from the game assets.
The Cube edited model will be available in SC2Mapster with a map showing the possibilities of the "Texture Select By Id" actor message. When ? I don't know :)
Cube³
A small overview about a proof of concept map based on the "EDGE" game on iPhone.
Contains base physics of the game and also a small editor.
Not sure about a map development about this... But another good example of the possibilities of the editor.
Limitations of the engine
So how did you do the cube rotations?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go I haven't played the iphone app. Mind explaining?
M'y bad... After the verification of the app name, this is the EDGE game this Map is based on.
Sorry, was late when i wrote this topic :x
So for the original game : http://www.mobigame.net/ (third game)
So for the rotation, ive used a rocker actor.
Adding the demo map of this poc.
PS: Not transslated yet for others languages than french. New update soon :)
Looks nice, good job. Not sure where I would use that, but sure its good for something :)
Multi-language update :)
Controls
Chat commands
@Doubotis: Go
I enjoy cubes and colours, this interests me.
According the graphic render that seems to be very poor, a new picture using actor messages to change the default texture of blocks.
After several graphic tests, I strongly recommand the use of custom cubes models, due to the texture render style of the ShapeCube model featured by Blizzard.
Then... It's very easy to make custom models for this kind of project... Create a cube, set the same material for each face, then import. All kinds of cubes could be made in game with the use of custom textures (with Actor message "Select Texture By Id").
I'm working on a "DataAchievement" library (Achievement library using the Data Editor as the base of development) for the moment. CUBE³ could be a later project for me, but not sure at all.
This map looks awesome and could become a great puzzle map, can multiplayer exist or does that bring complications?
Several triggers must be changed to be adapted for multiplayer games, but it could be a huge part of the game.
So, another news about this project. I edit the "ShapeCube.m3" Starcraft 2 file to disable "Alpha Blend" property. Then what ? Then before :
And After :
This is a good upgrade for design. Btw this picture is like Minecraft, but it's not the main goal. It's only an upgrade of graphics of a final game.
Only ONE model is imported into the map. All shown textures are from the game assets.
The Cube edited model will be available in SC2Mapster with a map showing the possibilities of the "Texture Select By Id" actor message. When ? I don't know :)