I have a map in the testing phase. Each player controls a hero. The map is 3v3v3. The overall goal is to defend your base as long as possible. Gain experiance and money to improve your hero. Buy items, send units to your enemies, or build a turret to help defend or attack.
There are 3 heroes. A Ranged Damage Hero, a Assassin Hero, and a Support Hero. Each hero has a 4 abilties and 1 passive.
Items consist of 7 types: Max Health, Max Energy, Health Regen, Energy Regen, Damage, Attack Speed, and Movement. Each type has 4 varying strengths (except movement which has 2). You can store up to 8 items.
The map has teams bases at the top center, bottom right, and bottom left. Every few seconds minions spawn from the middle and go to each base. Their goal is to eliminate each turret and then your main structure (Nexus). The nexus is invulnerble until all 3 turrets are destroyed. Everywhere else in the map is where creeps spawn. Kill a certain number of creeps and you get extra minerals. Every 4 minutes new creeps spawn and stronger. When this timer expires every 4 minutes the wave minions get stronger too.
I need testers. People who will play the map with others and give feedback on how to improve it. If you are intrested or would like to know more post here or send me a PM.
Here is a real basic video so you can see how it looks.
I like the idea, but I suggest you improve your terrain. Right now it's really plain and if you want to showcase your map with videos that's a bad thing.
Also on a side note. Either use the ingame music OR add your own music. :-)
Apart from that good luck.
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I have a map in the testing phase. Each player controls a hero. The map is 3v3v3. The overall goal is to defend your base as long as possible. Gain experiance and money to improve your hero. Buy items, send units to your enemies, or build a turret to help defend or attack.
There are 3 heroes. A Ranged Damage Hero, a Assassin Hero, and a Support Hero. Each hero has a 4 abilties and 1 passive.
Items consist of 7 types: Max Health, Max Energy, Health Regen, Energy Regen, Damage, Attack Speed, and Movement. Each type has 4 varying strengths (except movement which has 2). You can store up to 8 items.
The map has teams bases at the top center, bottom right, and bottom left. Every few seconds minions spawn from the middle and go to each base. Their goal is to eliminate each turret and then your main structure (Nexus). The nexus is invulnerble until all 3 turrets are destroyed. Everywhere else in the map is where creeps spawn. Kill a certain number of creeps and you get extra minerals. Every 4 minutes new creeps spawn and stronger. When this timer expires every 4 minutes the wave minions get stronger too.
I need testers. People who will play the map with others and give feedback on how to improve it. If you are intrested or would like to know more post here or send me a PM.
Here is a real basic video so you can see how it looks.
Sounds less like a rpg and more like a DOTA/AOS.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I like the idea, but I suggest you improve your terrain. Right now it's really plain and if you want to showcase your map with videos that's a bad thing.
Also on a side note. Either use the ingame music OR add your own music. :-)
Apart from that good luck.