The Hyperion misjumps and finds itself in uncharted space sector. Players, playing as the crew of hyperion, are trying to return back. Some of them, however, are secret agents, working for Dominion, and are trying to sabotage the ship.
Game Basics
Each of 4 -12 players is playing a single crew member. There are 20 avaiable characters (unique), divided to 4 classes (soldiers, engineers, IT personell and scientists). Each of those classes has a specific role onboard hyperion, and they are all necessary for success (although most characters can fulfill roles of other classes when needed, with lower efficiency). Each time a player dies, he choses a new character to play with. If he can't chose (all characters are already dead or played by someone else), the crew of the hyperion loses.
Saboteurs
At the beginning of the game, random players are chosen as saboteurs (depending on number of players, there can be multiple saboteurs). Their goal is to stop hyperion from returning home. They can plant explosives, kill crew members, disable devices, blame other players... Saboteurs don't choose another crew member, they are rather respawn at enemy command, where they can command dominion forces or join them personally in attacks.
Ship Systems
Air pressure
The ship is divided into rooms and corridors, connected by airlocks. If a hull breach occurs, the entire room is depressurized. Such room is uninhabitable without space suit, and needs to be repaired and repressurized immidiatelly. The oxygen reserves are limited.
You can see doors sealed, as the pressure has dropped too low. I am trying to get away from that area, but I don't have authorization to operate airlocks. :grin:
Explosives
There are many different types of explosives avaiable onboard hyperion (frag grenades, EMP charges, ....). All explosives must be equipped with a fuse (there are 3 types of fuses - each can be combined with any explosive), allowing players to turn explosives in proximity mines, or remote-controlled detonators.
Placing a bomb with a time fuse.
Computers
Ship as big as hyperion has an advanced inner computer network. Each player is assigned into some user groups (depedning on his character), which have different access rights to ship systems. If you have proper access rights, you can take control of devices remotely, restrict other players from accessing certain systems, use turrets...
The access right setup screen.
Logs
Many of your actions onboard the ship are logged. It is the IT personell's responsibility to manage them and check for suspicious activities. Logs of course can be cleared, if one has access rights, to mask past actions.
Enemy
The main issue of the crew won't be the saboteur, but enemy units, coming from space, or random events happening on the ship. Important part of the game is space and board combat, where mostly soldiers fight for ship's safety. In space, players will pilot Wraiths and on land, they will use a variety of weapons and suits. Of course it is possible to deal with attackers in some other way, like trapping them in airlock and dumping the air, or planting mines.
Hyperspace jump
In order to win the game, Hyperion must jump through hyperspace couple times. (Each of these jumps will take 5-10 minutes to prepare, 5 jumps required, so the game will take between 30 and 60 minutes.) Jumping to hyperspace leaves everything outside the ship behind, even other players in wraiths!
Progress: Explosives and Air pressure done, terrain done (although more devices will be added(item shops/sentry turrets...), computers almost done, logs have some basic functionality. There are a couple weapons, working ammunition system, enemies board the ship, hyperspace jump works.
Alpha version is published on EU for testing (victory conditions are not yet working, so it's not playable). It is unlocked, you can take a look at whatever systems I made.
I have started a video preview series of the game's systems, here is the first:
The reason why I made this "top" look is that thanks to the wall design, you can't see things behind them. I guess I could make some switch between top and regular look...
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hyperion saboteur
The Hyperion misjumps and finds itself in uncharted space sector. Players, playing as the crew of hyperion, are trying to return back. Some of them, however, are secret agents, working for Dominion, and are trying to sabotage the ship.
Game Basics
Each of 4 -12 players is playing a single crew member. There are 20 avaiable characters (unique), divided to 4 classes (soldiers, engineers, IT personell and scientists). Each of those classes has a specific role onboard hyperion, and they are all necessary for success (although most characters can fulfill roles of other classes when needed, with lower efficiency). Each time a player dies, he choses a new character to play with. If he can't chose (all characters are already dead or played by someone else), the crew of the hyperion loses.
Saboteurs
At the beginning of the game, random players are chosen as saboteurs (depending on number of players, there can be multiple saboteurs). Their goal is to stop hyperion from returning home. They can plant explosives, kill crew members, disable devices, blame other players... Saboteurs don't choose another crew member, they are rather respawn at enemy command, where they can command dominion forces or join them personally in attacks.
Ship Systems
Air pressure
The ship is divided into rooms and corridors, connected by airlocks. If a hull breach occurs, the entire room is depressurized. Such room is uninhabitable without space suit, and needs to be repaired and repressurized immidiatelly. The oxygen reserves are limited. You can see doors sealed, as the pressure has dropped too low. I am trying to get away from that area, but I don't have authorization to operate airlocks. :grin:
Explosives
There are many different types of explosives avaiable onboard hyperion (frag grenades, EMP charges, ....). All explosives must be equipped with a fuse (there are 3 types of fuses - each can be combined with any explosive), allowing players to turn explosives in proximity mines, or remote-controlled detonators. Placing a bomb with a time fuse.
Computers
Ship as big as hyperion has an advanced inner computer network. Each player is assigned into some user groups (depedning on his character), which have different access rights to ship systems. If you have proper access rights, you can take control of devices remotely, restrict other players from accessing certain systems, use turrets... The access right setup screen.
Logs
Many of your actions onboard the ship are logged. It is the IT personell's responsibility to manage them and check for suspicious activities. Logs of course can be cleared, if one has access rights, to mask past actions.
Enemy
The main issue of the crew won't be the saboteur, but enemy units, coming from space, or random events happening on the ship. Important part of the game is space and board combat, where mostly soldiers fight for ship's safety. In space, players will pilot Wraiths and on land, they will use a variety of weapons and suits. Of course it is possible to deal with attackers in some other way, like trapping them in airlock and dumping the air, or planting mines.
Hyperspace jump
In order to win the game, Hyperion must jump through hyperspace couple times. (Each of these jumps will take 5-10 minutes to prepare, 5 jumps required, so the game will take between 30 and 60 minutes.) Jumping to hyperspace leaves everything outside the ship behind, even other players in wraiths!
Progress: Explosives and Air pressure done, terrain done (although more devices will be added(item shops/sentry turrets...), computers almost done, logs have some basic functionality. There are a couple weapons, working ammunition system, enemies board the ship, hyperspace jump works. Alpha version is published on EU for testing (victory conditions are not yet working, so it's not playable). It is unlocked, you can take a look at whatever systems I made.
I have started a video preview series of the game's systems, here is the first:
Played and like it but i think that the Top-View its ugly..try to not make it so "top" ..
The reason why I made this "top" look is that thanks to the wall design, you can't see things behind them. I guess I could make some switch between top and regular look...