Sheep Tag Basic:
I have created a Sheep Tag map that is loosely based off Ultimate Sheep Tag for Warcraft III. In its beta form i have heros that level, full triggers including a leaderboard / win conditions, accurate unit data for sheep and shepards. I still will add Items for shepards, different types of farms, balance updates to units (sheep can still CTRL + Shift build while in wc3 this wasn't efficient). other updates to bugs as i see fit, and i'll be reworking terrain as soon as i can. If anyone cares to help me beta test this, I think we could make this into a fairly successful map. Comments anyone? improvements? I'm not sure if a sheep tag has been created yet for SCII. But this is my contribution. if anyone is interested in testing please PM me. More updates in the future. Hoping to have some videos up soon.
I've done some research and found that Gosu is creating a Sheep tag map as well. i'm not sure when his is being released, but just letting everyone know that he'll do a better job than me so i'll be supporting his map when it comes out. Once i can post in his forum i'll let him know that myself >.<
Changes from WC3 to SC2
- Sheep jumping is different
- Hallucination + trigger based Mirror Image command coming down the pipes
- Sheep is based from probe, therefore the "Stop" command is funky and i'm not sure how to fix it (Unit Acceleration comes into play)
- Possibly a new farm model because pylons seem so circular and are hard to work with (Diamond massing)
- Not sure how to build on ramps, so far the terrain will be blank.
I'll update this as i go. If you'd like to test add me. any other feedback is appreciated.
EVILEMU 983
There are two teams, sheep and shepards. Shepards have to round up the sheep and then they win. 8 sheep and 4 shepards, or scaled any other way you want. when a sheep gets captured, a spirit gets created in the center of the map. the spirit can't leave the middle area until a sheep comes and tags him back out. sheep have no attack and are killed in 1-hit by the shepards. the sheep have to stay alive for 30 minutes in order to win the game. sheep can build farms to block the shepards from getting to them. sheep leave spaces between the farms so that they can fit through, but the shepards are too big and cannot.
Sheep Tag Basic: I have created a Sheep Tag map that is loosely based off Ultimate Sheep Tag for Warcraft III. In its beta form i have heros that level, full triggers including a leaderboard / win conditions, accurate unit data for sheep and shepards. I still will add Items for shepards, different types of farms, balance updates to units (sheep can still CTRL + Shift build while in wc3 this wasn't efficient). other updates to bugs as i see fit, and i'll be reworking terrain as soon as i can. If anyone cares to help me beta test this, I think we could make this into a fairly successful map. Comments anyone? improvements? I'm not sure if a sheep tag has been created yet for SCII. But this is my contribution. if anyone is interested in testing please PM me. More updates in the future. Hoping to have some videos up soon.
Video:
Yeah the sheeps are back, nice idea :D
I've done some research and found that Gosu is creating a Sheep tag map as well. i'm not sure when his is being released, but just letting everyone know that he'll do a better job than me so i'll be supporting his map when it comes out. Once i can post in his forum i'll let him know that myself >.<
Changes from WC3 to SC2 - Sheep jumping is different - Hallucination + trigger based Mirror Image command coming down the pipes - Sheep is based from probe, therefore the "Stop" command is funky and i'm not sure how to fix it (Unit Acceleration comes into play) - Possibly a new farm model because pylons seem so circular and are hard to work with (Diamond massing) - Not sure how to build on ramps, so far the terrain will be blank.
I'll update this as i go. If you'd like to test add me. any other feedback is appreciated. EVILEMU 983
What was wc3 sheep tag? I never even heard of it.
@zeldarules28: Go
There are two teams, sheep and shepards. Shepards have to round up the sheep and then they win. 8 sheep and 4 shepards, or scaled any other way you want. when a sheep gets captured, a spirit gets created in the center of the map. the spirit can't leave the middle area until a sheep comes and tags him back out. sheep have no attack and are killed in 1-hit by the shepards. the sheep have to stay alive for 30 minutes in order to win the game. sheep can build farms to block the shepards from getting to them. sheep leave spaces between the farms so that they can fit through, but the shepards are too big and cannot.
I was wondering if I could help you doing the map? I'm decent with trigger :)
@ZeroZeroEight11: Go
i'm currently alright, most of the triggering is done and i have a guy on terrain already. thank you for your offer though :)