I have an idea for a mod that I'd like to throw out there and hopefully get a few nibbles of interest.
Me and a friend of mine are looking to make a mod for SC2. The mod, in short description, is like a mash up between, well, Starcraft (of course), Supreme Commander, Total War and Command and Conquer Generals. I'll make a quick set of reasons for each of those titles.
Starcraft: ... self explanatory. The mod is for Starcraft and only for Starcraft. I love Starcraft. You should too.
Supreme Commander: Large Scale RTS at it's finest; least it's the best we have when it comes to its size. I'm looking to truly expand SC into an "Strategic" scale like SupCom; right now it feels more tactical.
Total War: the TW series is known for it's take on making realism fun. While obviously, we can argue it's not the most accurate, mods were made for Rome:Total War for example that truly made it realistic; but the base title show cased how Realism CAN match up to good game play.
CnC Generals: Simply for the unit tech tree system used by the Generals. This is notable in Battle for Middle Earth as well. A system will be similarly incorporated into the Mod to allow even more variety per race, but also to act as a unit variety cap so you can't just build everything known to lore in one scoop. The 3 different "paths" per faction are meant to focus on 3 different militaristic styles; such as Infantry, Armor and Naval for the Terrans.
The mod also plans to feature unit attrition effects unique to each race; such as Morale, Ammo, Wounded effects as well as revamped standards, like Creep, Shields and Psionic Matrix.
I'm hoping to utilize a unique cover system that hopefully matches the detail of Supreme Commander. In SupCom, each projectile is individually modeled, tracked and calculated. A system like this in the Mod will allow units to make use of "hills", and "cliffs" for cover, as well as actually hide behind their own buildings and or doodads for safety. I'm expecting a lot of use for the Traceline functions? Maybe?
The mod will feature Duel Layer maps; or at least, that's the plan. Player will duke it out on the surface while also taking control of the orbit. In orbit, the scale changes as huge capitol ships blast massive weapons in lumbering conflicts. Squadrons of fighters will engage at phenomenal speeds and actually dog fight for survival. If control of the Orbit is taken, players can utilize many advantages such as quick safe transport of troops without the worry of surface AA, or Orbital Bombardment.
I'm an artist and I terrain; though I don't have anything to show case it right now. I'm an aspiring designer more than anything and love coming up with new game ideas (I'm sure everyone here does in fact). This Mod's goal is to be a "what if". What if, SC was made in a more realistic light. What if, SC2 was made without the influence of E-sports. What If.
A lot of lore will be somewhat tampered with for a lot of units will be more fleshed out. Plus there will be a lot of new ones. If the base design goes well, a Campaign is planned.
Aside from myself, my friend is a modeler/animator who's had some experience on real industry Titles, namely for the Xbox 360. He and I would both like start something together and we've chose Starcraft as the launch pad; because... well - Starcraft is the best.
A Couple of Questions -
Projectiles: I've played some FPS/3PS maps and noted the use of Trace-lines. Is that possible for units? To just have a trace-line from a unit to the point it's targeting? I want rounds to hit the ground even if targets run over a hill for example.
Blizzcon featured a dual layered map but; I havn't seen a way you can do such a thing. I'm some what stumped as I got pretty worked up seeing that, and now that we have the editor, I've yet to succeed at finding anything similar to what we all saw.
I could use target flags to differentiate between Ground, Air and Orbital but the Orbital Unit's LoS will still see everything they fly over on the ground way below. Plus I don't see a way i can make a new Target ID plane. All we have is "Ground" and "Air". having a new target plane would be nice.
Anyone have any thoughts?
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I have an idea for a mod that I'd like to throw out there and hopefully get a few nibbles of interest.
Me and a friend of mine are looking to make a mod for SC2. The mod, in short description, is like a mash up between, well, Starcraft (of course), Supreme Commander, Total War and Command and Conquer Generals. I'll make a quick set of reasons for each of those titles.
Starcraft: ... self explanatory. The mod is for Starcraft and only for Starcraft. I love Starcraft. You should too. Supreme Commander: Large Scale RTS at it's finest; least it's the best we have when it comes to its size. I'm looking to truly expand SC into an "Strategic" scale like SupCom; right now it feels more tactical. Total War: the TW series is known for it's take on making realism fun. While obviously, we can argue it's not the most accurate, mods were made for Rome:Total War for example that truly made it realistic; but the base title show cased how Realism CAN match up to good game play. CnC Generals: Simply for the unit tech tree system used by the Generals. This is notable in Battle for Middle Earth as well. A system will be similarly incorporated into the Mod to allow even more variety per race, but also to act as a unit variety cap so you can't just build everything known to lore in one scoop. The 3 different "paths" per faction are meant to focus on 3 different militaristic styles; such as Infantry, Armor and Naval for the Terrans.
The mod also plans to feature unit attrition effects unique to each race; such as Morale, Ammo, Wounded effects as well as revamped standards, like Creep, Shields and Psionic Matrix. I'm hoping to utilize a unique cover system that hopefully matches the detail of Supreme Commander. In SupCom, each projectile is individually modeled, tracked and calculated. A system like this in the Mod will allow units to make use of "hills", and "cliffs" for cover, as well as actually hide behind their own buildings and or doodads for safety. I'm expecting a lot of use for the Traceline functions? Maybe? The mod will feature Duel Layer maps; or at least, that's the plan. Player will duke it out on the surface while also taking control of the orbit. In orbit, the scale changes as huge capitol ships blast massive weapons in lumbering conflicts. Squadrons of fighters will engage at phenomenal speeds and actually dog fight for survival. If control of the Orbit is taken, players can utilize many advantages such as quick safe transport of troops without the worry of surface AA, or Orbital Bombardment.
I'm an artist and I terrain; though I don't have anything to show case it right now. I'm an aspiring designer more than anything and love coming up with new game ideas (I'm sure everyone here does in fact). This Mod's goal is to be a "what if". What if, SC was made in a more realistic light. What if, SC2 was made without the influence of E-sports. What If. A lot of lore will be somewhat tampered with for a lot of units will be more fleshed out. Plus there will be a lot of new ones. If the base design goes well, a Campaign is planned.
Aside from myself, my friend is a modeler/animator who's had some experience on real industry Titles, namely for the Xbox 360. He and I would both like start something together and we've chose Starcraft as the launch pad; because... well - Starcraft is the best.
A Couple of Questions - Projectiles: I've played some FPS/3PS maps and noted the use of Trace-lines. Is that possible for units? To just have a trace-line from a unit to the point it's targeting? I want rounds to hit the ground even if targets run over a hill for example.
Blizzcon featured a dual layered map but; I havn't seen a way you can do such a thing. I'm some what stumped as I got pretty worked up seeing that, and now that we have the editor, I've yet to succeed at finding anything similar to what we all saw. I could use target flags to differentiate between Ground, Air and Orbital but the Orbital Unit's LoS will still see everything they fly over on the ground way below. Plus I don't see a way i can make a new Target ID plane. All we have is "Ground" and "Air". having a new target plane would be nice.
Anyone have any thoughts?