To those who have been around long enough to remember, yes i did do this a while ago. But that map didn't have any gameplay on it while this one does.
Scenario details:
Aid Karass in retaking the area from the Zerg.
Length: Approx 45 mins (if you don't turtle near the end)
Difficulty: Medium. If All In or In Utter Darkness were rather hard for you on Hard, then this may be a challenge towards the end, but like that matters, the point of this is to show off the environment.
If we want to rediscover how to achieve this look, i'll post it if enough people care but i'm pretty confident in my fellow mappers that they will figure it out easily and probably improve on it because hey, i'm no terrainer.
i'll post it if enough people care but i'm pretty confident in my fellow mappers that they will figure it out easily and probably improve on it because hey, i'm no terrainer.
White fog and changing the environment fog colour (either through triggers or the terrain texture tab) to white. You could improve it by lowering the environment fog height and placing some doodads that look well in a sky setting, such as those floating temple statues.
Ontopic, nice to see people making new missions. There's far too few mission mappers around. I'll give it a shot.
Edit: Played it. Few bugs here and there but really minor stuff like "There's a wall here, must find out how to open it" after I've opened it. Lasted around 20min.
I felt the Zerg didn't make very good use of light and flying units. As such I just steamrolled it with 12 Immortals and the rescued units. More lings and mutas!
Or to give it a more proper name, Skyward Infestation.
Its a little something to show what sky ruins would look like in SC2, and in a playable format.
Linky: http://www.sc2mapster.com/maps/skyward-infestation/
To those who have been around long enough to remember, yes i did do this a while ago. But that map didn't have any gameplay on it while this one does.
Scenario details:
Aid Karass in retaking the area from the Zerg.
Length: Approx 45 mins (if you don't turtle near the end)
Difficulty: Medium. If All In or In Utter Darkness were rather hard for you on Hard, then this may be a challenge towards the end, but like that matters, the point of this is to show off the environment.
If we want to rediscover how to achieve this look, i'll post it if enough people care but i'm pretty confident in my fellow mappers that they will figure it out easily and probably improve on it because hey, i'm no terrainer.
White fog and changing the environment fog colour (either through triggers or the terrain texture tab) to white. You could improve it by lowering the environment fog height and placing some doodads that look well in a sky setting, such as those floating temple statues.
Ontopic, nice to see people making new missions. There's far too few mission mappers around. I'll give it a shot.
Edit: Played it. Few bugs here and there but really minor stuff like "There's a wall here, must find out how to open it" after I've opened it. Lasted around 20min.
I felt the Zerg didn't make very good use of light and flying units. As such I just steamrolled it with 12 Immortals and the rescued units. More lings and mutas!