I accidentally posted this in a different section and couldn't move it over.
Blizzard's hardest scenario map is back; remade from scratch in Starcraft 2!
The Swarm has surrounded the Terran Outpost, survive back to back with your friends and other players.
Simultaneously attack and defend to defeat the Swarm!
Are you up to the task?
We were struggling after the 5 minute mark I think it was, and we had siege tank bunker combo set up. with scv's running around on auto repair. May give it another shot later :)
I accidentally posted this in a different section and couldn't move it over.
Blizzard's hardest scenario map is back; remade from scratch in Starcraft 2!
The Swarm has surrounded the Terran Outpost, survive back to back with your friends and other players. Simultaneously attack and defend to defeat the Swarm! Are you up to the task?
Play on US Battle.net servers now! Search Twilight Struggle with "Co-op vs AI" filter or download it here, at SC2Mapster.com http://www.sc2mapster.com/maps/twilight-struggle/
Let me know what you think, post below! ;)
Note: Excuse the low resolution, my graphics card gets 5-10 fps in a fight. I'll be getting a faster card soon.
this looks fun may try it shortly :)
just played with a friend. and holy crap thats hard, played twice died when hydras had been up for a bit
Adjustable difficulties would be nice, same as the campaign, easy, med, hard, brutal etc.
will keep trying to beat it just so can play further, but its definitly not beginner friendly
@nevjmac: Go
I've added a difficulty adjustment in the latest, 1.20.
If you type "-mercy", only easier units will spawn. Makes the game much easier.
I admit, Brood Lords/Guardians were the hardest to defend against, even in the original map.
We were struggling after the 5 minute mark I think it was, and we had siege tank bunker combo set up. with scv's running around on auto repair. May give it another shot later :)
@nevjmac: Go
Hm, with -mercy on, there is a short lull around the 16 minute mark. You should be able to survive with three bunkers and a tank on each side.
I'll add you on Battle.net, invite you to a game if we happen to both be on. ;)
Update 1.23 has been released!
- More unit changes + balancing
- Now players can select a difficulty at the start of the map!
Update 1.27 released
- Lurkers now automatically burrow instead of suicide into enemies. - Pygalisks can now attack buildings, kill a Karak to see them.
Update 1.35
Stalemate timer implemented to prevent players from running away.