Here is a little Tron lightcycles tribute that I have been working on for about a week. A few Screenshots to perk your interest I can’t get a descent video because fraps kills the fps on my crappy machine. So if anyone wants to make a video for me you would be my hero.
Use arrow keys for movement. The game has 6 camera angles you can cycle through. Jump enemy Lightwalls Cloak and Invincibility Power-Ups. Supports up to 8 players In 3 modes (2 teams, 4 teams, and FFA) And I made a simple AI so you can add CPU controlled opponents.
@Hookah604: Go
thank you for the offer let me get some of the kinks worked out and I'll start thinking about releasing it for other servers. Right now I would just like some feedback on the game so I can finalize what I have so far.
@SouLCarveRR: Go
The video only shows the arena cam because when I try to record with the first or third person camera my frame rate drops to like 9-15 frames per second and I just don't wanna upload a video that is that choppy. I like the cameras I used, it took a long time to get the right balance between field of view and frames per second x 5 different cameras. But your beam idea sounds kinda neat. I have know Idea how to implement it though. Currently each wall section is a separate unit that is scaled by the Lightbikes current movement speed that way there are no gaps in the lightwall. Each section costs a set amount of energy to create and has a 30 second life time with a tiny attack radius that kills enemy Lightbikes when they get to close. Can I do all that with beams?
Yeah im not surprised. But it should be fine upon the launch of 1.2. Think they said they were fixing the key lag issue. Either ways, awesome stuff. The radius of curvature for some of the turns in the video appear to be pretty seamless.
But your beam idea sounds kinda neat. I have know Idea how to implement it though. Currently each wall section is a separate unit that is scaled by the Lightbikes current movement speed that way there are no gaps in the lightwall. Each section costs a set amount of energy to create and has a 30 second life time with a tiny attack radius that kills enemy Lightbikes when they get to close. Can I do all that with beams?
I am pretty sure you can create beams so that they do a persiant damage effect across the area the beam covers.
Im sure some of the data wizzards could come up with something.
NEW DATA Weekly could be something like (Persistant Beam between two points that does damage to anything that enters span of beam)
But I know it would prolly look alot slicker, save game resources, wouldnt have to worry about a unit cap.
You map would break after 16000 units have been created by the wall mechanics.... dunno if youd intentionally attempted to see how your map responds to "a lot of walls" though your wall units only have 30 second life. Im not sure if that limitation is to avoid the unit cap or not.... but 30 seconds sounds awefully short.
@omarishh: sounds good I’ll probably be sending it your way soon as long as no game breaking bugs show up in the next few days.
@SoulCarveRR: Yeah I did a stress test in the editor where all 8 player constantly made walls. Currently you make 1 lightwall section every .1 of a second so the most one player can make is 300 wall sections times 8 players thats 2400 wall sections maximum. Which works out pretty well. I like the beam idea but unless the data wizards wanna help figure that one out my current system gets the job done and looks pretty good while doing it IMHO. 30 seconds isn’t necessarily carved in stone either but it seems plenty long from my testing if I can play a few matches with real people and get some feedback on actual gameplay I can finalize things like lightwall life time, number of lives, max speed, min speed, how long till sudden death starts, how long the pickup buffs last, and a few others I can’t think of right now.
I’m Going to go make a lobby right now hopefully getting that front page video will help me find some players.
Depth of field hopefully fixed for those that can play on ultra I can’t test this one need feedback please.
still working on getting arenacam to reset to TPS cam for now it will only reset if you press R when you die then press R when your respawn to zoom it back in.
So I kinda made a booboo last night and published a broken version on my map I am really sorry. I guess I kinda got excited with all the comments and even got to play with some real people.
Updates
TPS camera fixed for real this time. spaming spacebar will no longer make you invulnerable. arenacams are now key 1 and 2 (still can’t figure out why if wont let me switch from overhead to third person while your lighbiket is alive).
Quote from SouLCarveRR: prolly wont let you switch cams to over head view if your setting the camera to follow the unit….
i think you need to tell it to stop following the unit change to the different camera then start following the unit again? ——
I tried that. Currently you can tap r to switch between 4 tps camera angles and while in any of the tps cameras you can press 1 or 2 to switch to a birdeye view. I you are in birdseye camera 1 you can’t switch it to number 2 and vice versa and you can switch back to tps until you are dead. I have tried just about every combinaton of following, stop following, rotateing, panning, and looking I can think of.
That just gave me an idea I am gunna go test makeing the camera look at something else then panning rotateing and following the lightbike again.
I would be totally willing to help make a new video. Unfortunately at the moment I am on vacation on my laptop, away from my gaming computer. In a week from Monday, if you still need help, I can take care of it for you. :)
I could make a vid but I'm not sure how fraps would react to me playing SC2. Some games its ok and barely drops others it just weighs it down like an anchor. I run SC2 at 40FPS on about medium high settings. I'd love to give it a try but playing alone feels so alone.
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Here is a little Tron lightcycles tribute that I have been working on for about a week. A few Screenshots to perk your interest I can’t get a descent video because fraps kills the fps on my crappy machine. So if anyone wants to make a video for me you would be my hero.
Use arrow keys for movement.
The game has 6 camera angles you can cycle through.
Jump enemy Lightwalls
Cloak and Invincibility Power-Ups.
Supports up to 8 players In 3 modes (2 teams, 4 teams, and FFA)
And I made a simple AI so you can add CPU controlled opponents.
Live on Bnet US now!
Looks nice, If you want I can publish it on EU.
@Hookah604: Go thank you for the offer let me get some of the kinks worked out and I'll start thinking about releasing it for other servers. Right now I would just like some feedback on the game so I can finalize what I have so far.
Crappy video added! but i guess its better than no video.
You would be better off using beams to paint the lines... you could potentially use the rectangle model your currently using but as a beam.
then you only need to create a node at each turning point for the beam to be connected at.
The camera views your using are prolly making it much more graphically challenging then it really needs to be.....
@SouLCarveRR: Go The video only shows the arena cam because when I try to record with the first or third person camera my frame rate drops to like 9-15 frames per second and I just don't wanna upload a video that is that choppy. I like the cameras I used, it took a long time to get the right balance between field of view and frames per second x 5 different cameras. But your beam idea sounds kinda neat. I have know Idea how to implement it though. Currently each wall section is a separate unit that is scaled by the Lightbikes current movement speed that way there are no gaps in the lightwall. Each section costs a set amount of energy to create and has a 30 second life time with a tiny attack radius that kills enemy Lightbikes when they get to close. Can I do all that with beams?
Just curious.. Haven't tried the map yet but what method of input are you using for movement?
Lots of Updates since video go see for yourself!
@OneTwoSC:
I just thought it was clever and maybe a little cute.
@FuzzYD
its all keys no mouse and there is a tiny lag but I tried real hard to make it feel smooth.
@Keldrif: Go
Yeah im not surprised. But it should be fine upon the launch of 1.2. Think they said they were fixing the key lag issue. Either ways, awesome stuff. The radius of curvature for some of the turns in the video appear to be pretty seamless.
yeah the only time you get lag is during the actual key press or release ie the beginning or end of a turn.
I am pretty sure you can create beams so that they do a persiant damage effect across the area the beam covers.
Im sure some of the data wizzards could come up with something.
But I know it would prolly look alot slicker, save game resources, wouldnt have to worry about a unit cap.
You map would break after 16000 units have been created by the wall mechanics.... dunno if youd intentionally attempted to see how your map responds to "a lot of walls" though your wall units only have 30 second life. Im not sure if that limitation is to avoid the unit cap or not.... but 30 seconds sounds awefully short.
If you need help with making a better video I can help you out, can aswell publish it in EU.
(not sure how good the video will be, but it will be better XD)
@omarishh: sounds good I’ll probably be sending it your way soon as long as no game breaking bugs show up in the next few days.
@SoulCarveRR: Yeah I did a stress test in the editor where all 8 player constantly made walls. Currently you make 1 lightwall section every .1 of a second so the most one player can make is 300 wall sections times 8 players thats 2400 wall sections maximum. Which works out pretty well. I like the beam idea but unless the data wizards wanna help figure that one out my current system gets the job done and looks pretty good while doing it IMHO. 30 seconds isn’t necessarily carved in stone either but it seems plenty long from my testing if I can play a few matches with real people and get some feedback on actual gameplay I can finalize things like lightwall life time, number of lives, max speed, min speed, how long till sudden death starts, how long the pickup buffs last, and a few others I can’t think of right now.
I’m Going to go make a lobby right now hopefully getting that front page video will help me find some players.
Thanks everyone for the feedback keep it coming!
Updates
TPS camera now follows unit near perfectly.
far clip fixes for arenacam.
Depth of field hopefully fixed for those that can play on ultra I can’t test this one need feedback please.
still working on getting arenacam to reset to TPS cam for now it will only reset if you press R when you die then press R when your respawn to zoom it back in.
So I kinda made a booboo last night and published a broken version on my map I am really sorry. I guess I kinda got excited with all the comments and even got to play with some real people.
Updates
TPS camera fixed for real this time.
spaming spacebar will no longer make you invulnerable.
arenacams are now key 1 and 2 (still can’t figure out why if wont let me switch from overhead to third person while your lighbiket is alive).
prolly wont let you switch cams to over head view if your setting the camera to follow the unit....
i think you need to tell it to stop following the unit change to the different camera then start following the unit again?
Quote from SouLCarveRR:
prolly wont let you switch cams to over head view if your setting the camera to follow the unit….
i think you need to tell it to stop following the unit change to the different camera then start following the unit again?
——
I tried that. Currently you can tap r to switch between 4 tps camera angles and while in any of the tps cameras you can press 1 or 2 to switch to a birdeye view. I you are in birdseye camera 1 you can’t switch it to number 2 and vice versa and you can switch back to tps until you are dead. I have tried just about every combinaton of following, stop following, rotateing, panning, and looking I can think of.
That just gave me an idea I am gunna go test makeing the camera look at something else then panning rotateing and following the lightbike again.
I would be totally willing to help make a new video. Unfortunately at the moment I am on vacation on my laptop, away from my gaming computer. In a week from Monday, if you still need help, I can take care of it for you. :)
I could make a vid but I'm not sure how fraps would react to me playing SC2. Some games its ok and barely drops others it just weighs it down like an anchor. I run SC2 at 40FPS on about medium high settings. I'd love to give it a try but playing alone feels so alone.