I've finally got my map working and completely playable that I've been working on for the last weekish.
It's a very simple concept.
You start off with an SCV, 3 Beacons (1 for each race), and 2 Observers. The SCV and Observers are invulnerable. You send the SCV to a beacon and get a corresponding unit based on the Race chosen at random. For example, if you send your SCV to the Zerg Beacon, you can get Zerglings, Roaches, Hydralisks, or just about any other unit from Zerg at random. Based on the unit given, you may get 1, or you may get several (Needs some balancing, suggestions would be great). You then must use the unit you are given wisely and kill as many units of your enemies as you can before you lose your own and must rechoose and get more random Units. Knowing what to fight and what not to fight is vital. For example, you wouldn't rush into a Thor with Zerglings would you? That's silly, but you would send your Zerglings after a couple of Marines.
Most upgrades are already researched for the player, except Armor/Weapon Bonus Upgrades. You can upgrade an entire race's Units through your SCV at the cost of Minerals gained through kills. 100 Minerals for Level 1, 200 Minerals for Level 2, and 300 Minerals for Level 3, but you can only choose one Race at a time (IE, You can Upgrade all Terran units to Level 1, or all Protoss units to Level 1, or all Zerg, all 3 races aren't done with one upgrade).
If you get a Unit and your Supply at the top right is still 1, you can get another random unit.
Zerg
Zerglings
Roaches
Hydralisks
Lurkers
Mutalisks
Brood Lords
Ultralisk
Scourge
Infestors (No Neural Parasite at this time, sorry. I'll look into adding it)
Corruptors
Banelings
Protoss
Zealots
Stalkers
Sentries
High Templar
Dark Templar
Archons (Not from Randomness, but if you get HT/DT, you get two of that unit, and you can turn it into an Archon if you choose)
Immortals
Colossus
Phoenixes
Void Rays
Carriers
Scouts
The objective is to have the most kills after 15 minutes!
Recent Changes (v2.0)
Changed the following spawns per spawn:
- Reapers decreased to 2 (from 3).
- Hydralisks increased to 4 (from 3).
- Zealots increased to 3 (from 2).
- Phoenixes decreased to 2 (from 3).
- Scouts decreased to 2 (from 3).
- Increased the size of the SCV box to prevent accidental choices.
- Increased the game's Time Limit to 20 Game Minutes.
- Forced Alliances - Everyone is an enemy against everyone else. (Need to test to see if it is locked - Probably is).
- Changed Kill System to a Kill Point system. Every spawn will give a total of 8 points and 8 Minerals to the killer should he get all of the spawn. Zealots are the only exception giving 9 of both total.
- Added Random Chance for Medics and Science Vessels for all race choices.
- Changed the Spawn locations to a random choice between 30 different spots. This will prevent camping. Medics and Science Vessels however will spawn at the old location so that a defenseless unit does not get spawned in the middle of a battleground.
- Removed Yamato Cannon (Battlecruiser) and 250mm Strike (Thor). They are just too powerful for this type of game.
- Gave Marauders the ability to attack air and increased their damage by 5 (10 more vs. Mechanical)
- Gave Firebats the ability to attack air and increased their damage to 12 (24 vs. Light).
- Ghosts no longer have the Sniper Round ability and instead do 50 damage to all Biological Units. I believe this will make them a whole lot more useful.
Current Known Problems
- None
Currently Planned Additions
- There is currently no AI anything in place. I intend to eventually add AI so that you can play solo if you wish, as well as adding a trigger to make the game automatically replace inactive players with AI players if possible (Unsure if it is).
Please let me know of any bugs you find or any other problems you have. Any balance suggestions are more than welcome as well.
To play: It is available in the NA region for SC2. I also have uploaded the map to this site, and people are welcome to download it and try it out. Remember though: No AI, so you cannot play solo.
I've finally got my map working and completely playable that I've been working on for the last weekish.
It's a very simple concept.
You start off with an SCV, 3 Beacons (1 for each race), and 2 Observers. The SCV and Observers are invulnerable. You send the SCV to a beacon and get a corresponding unit based on the Race chosen at random. For example, if you send your SCV to the Zerg Beacon, you can get Zerglings, Roaches, Hydralisks, or just about any other unit from Zerg at random. Based on the unit given, you may get 1, or you may get several (Needs some balancing, suggestions would be great). You then must use the unit you are given wisely and kill as many units of your enemies as you can before you lose your own and must rechoose and get more random Units. Knowing what to fight and what not to fight is vital. For example, you wouldn't rush into a Thor with Zerglings would you? That's silly, but you would send your Zerglings after a couple of Marines.
Most upgrades are already researched for the player, except Armor/Weapon Bonus Upgrades. You can upgrade an entire race's Units through your SCV at the cost of Minerals gained through kills. 100 Minerals for Level 1, 200 Minerals for Level 2, and 300 Minerals for Level 3, but you can only choose one Race at a time (IE, You can Upgrade all Terran units to Level 1, or all Protoss units to Level 1, or all Zerg, all 3 races aren't done with one upgrade).
If you get a Unit and your Supply at the top right is still 1, you can get another random unit.
Available Units:
Terran
Marines
Firebats
Marauders
Reapers
Ghosts
Medics
Hellions
Siege Tanks
Goliaths
Thors
Vultures
Predators
Wraiths
Vikings
Battlecruisers
Science Vessels
Banshees
Zerg
Zerglings
Roaches
Hydralisks
Lurkers
Mutalisks
Brood Lords
Ultralisk
Scourge
Infestors (No Neural Parasite at this time, sorry. I'll look into adding it)
Corruptors
Banelings
Protoss
Zealots
Stalkers
Sentries
High Templar
Dark Templar
Archons (Not from Randomness, but if you get HT/DT, you get two of that unit, and you can turn it into an Archon if you choose)
Immortals
Colossus
Phoenixes
Void Rays
Carriers
Scouts
The objective is to have the most kills after 15 minutes!
Recent Changes (v2.0)
Changed the following spawns per spawn:
- Reapers decreased to 2 (from 3).
- Hydralisks increased to 4 (from 3).
- Zealots increased to 3 (from 2).
- Phoenixes decreased to 2 (from 3).
- Scouts decreased to 2 (from 3).
- Increased the size of the SCV box to prevent accidental choices.
- Increased the game's Time Limit to 20 Game Minutes.
- Forced Alliances - Everyone is an enemy against everyone else. (Need to test to see if it is locked - Probably is).
- Changed Kill System to a Kill Point system. Every spawn will give a total of 8 points and 8 Minerals to the killer should he get all of the spawn. Zealots are the only exception giving 9 of both total.
- Added Random Chance for Medics and Science Vessels for all race choices.
- Changed the Spawn locations to a random choice between 30 different spots. This will prevent camping. Medics and Science Vessels however will spawn at the old location so that a defenseless unit does not get spawned in the middle of a battleground.
- Removed Yamato Cannon (Battlecruiser) and 250mm Strike (Thor). They are just too powerful for this type of game.
- Gave Marauders the ability to attack air and increased their damage by 5 (10 more vs. Mechanical)
- Gave Firebats the ability to attack air and increased their damage to 12 (24 vs. Light).
- Ghosts no longer have the Sniper Round ability and instead do 50 damage to all Biological Units. I believe this will make them a whole lot more useful.
Current Known Problems
- None
Currently Planned Additions
- There is currently no AI anything in place. I intend to eventually add AI so that you can play solo if you wish, as well as adding a trigger to make the game automatically replace inactive players with AI players if possible (Unsure if it is).
Please let me know of any bugs you find or any other problems you have. Any balance suggestions are more than welcome as well.
To play: It is available in the NA region for SC2. I also have uploaded the map to this site, and people are welcome to download it and try it out. Remember though: No AI, so you cannot play solo.
Updated with a lot of balance changes after some testing as well as implementing some other suggestions.
Still no AI working, so at the moment still no solo play however.