Heythere,
finally the first map, im working on with a friend, DeadSpawn, is playable and released in eu.Battle.net.
Hurray!!!!
it can look like this:
Gameplay:
Its a remake of the old wc3 map Stronghold (WC3 Version by KubriK and DeAdEviL)
basicly its a teambased versus Towerdefense.
You can send Creeps and/or build Tower and have to upgrade your Headquater to get better Tower/Creeps.
Can be up to 4 Teams and 1 to 5 players in each Team. 3 Player in each team is the default Option but the Groupmanagementsystem should work with empty slots in any team (tested it with freinds/computerplayer)
all towers are already in place (9 techs with each 3 Levels and 1 ultimate Tower) and also all the creeps are included (lvl 1-15).
Its the very first version, so many things are not finished/untested.
unfinished things:
Mapstyle (doodads/minor parts of the terrain)
Balancing
Known Bugs
6 Towers cant be upgraded regualy (they do nothing after pressing the upgrade button, if the tower has already shot at least 1 time), currently there is a workaround in place but its not perfect and will be removed if i find the bug. its tower lvl 1.0,1.1,1.2 and 6.0,6.1,6.2)
...
...
currently just this, if you find bugs, pls let me know so we can debugg the map =)
who did what?
I am working on the Data Editing and Triggering and the basic terrain structure
DeadSpawn works on the Doodads and minor Terraintweeking
I hope you enjoy this map and give us feedback to improve the map.
thats it, cu,
syl3r
PS: sry for the typos, im german so speaking/writing in english.... isnt one of my best skills XD
i'll update this map in 1-2 days or so with some bugfixes and an AI im currently working on (till now it just sends creeps XD).
hope some ppl help me and play this map to help me improve the map =)
sorry for the Delay, but v0.5 is finally online. here are the Patchnotes:
v0.5
Added AI
Improved the Leaderboard with a Progressbar for each Player
Improved the Damage of Ultimat0r from 1024 to 10240
Fixed a Problem with the increased Shield of Ultimat0r
Increased the cost of Ultimat0r from 200,000 to 250,000
Decreased buildtime for Ultimat0r to 2 Seconds
Removed the VespineGas and Supply UI
Improved the Creeppathing
The AI took quiet a long time, but it should work fine. The only thing it can currently do is sending Creeps, update Headquater and save Money for the Ultimate Creep (think of it as a medium player that focuses on income)
hmmmm, 1vs1 should work. the teams are not locked and when i open a room i can easely drag'n'drop any player to any team, you just have to be the hoster to do that.
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Heythere,
finally the first map, im working on with a friend, DeadSpawn, is playable and released in eu.Battle.net.
Hurray!!!!
it can look like this:
Gameplay:
Its a remake of the old wc3 map Stronghold (WC3 Version by KubriK and DeAdEviL)
basicly its a teambased versus Towerdefense.
You can send Creeps and/or build Tower and have to upgrade your Headquater to get better Tower/Creeps.
Can be up to 4 Teams and 1 to 5 players in each Team. 3 Player in each team is the default Option but the Groupmanagementsystem should work with empty slots in any team (tested it with freinds/computerplayer)
all towers are already in place (9 techs with each 3 Levels and 1 ultimate Tower) and also all the creeps are included (lvl 1-15).
Its the very first version, so many things are not finished/untested.
unfinished things:
Mapstyle (doodads/minor parts of the terrain)
Balancing
Known Bugs
6 Towers cant be upgraded regualy (they do nothing after pressing the upgrade button, if the tower has already shot at least 1 time), currently there is a workaround in place but its not perfect and will be removed if i find the bug. its tower lvl 1.0,1.1,1.2 and 6.0,6.1,6.2)
...
...
currently just this, if you find bugs, pls let me know so we can debugg the map =)
who did what?
I am working on the Data Editing and Triggering and the basic terrain structure
DeadSpawn works on the Doodads and minor Terraintweeking
I hope you enjoy this map and give us feedback to improve the map.
thats it, cu,
syl3r
PS: sry for the typos, im german so speaking/writing in english.... isnt one of my best skills XD
i'll update this map in 1-2 days or so with some bugfixes and an AI im currently working on (till now it just sends creeps XD). hope some ppl help me and play this map to help me improve the map =)
cu soon, syl3r
sorry for the Delay, but v0.5 is finally online. here are the Patchnotes: v0.5 Added AI Improved the Leaderboard with a Progressbar for each Player Improved the Damage of Ultimat0r from 1024 to 10240 Fixed a Problem with the increased Shield of Ultimat0r Increased the cost of Ultimat0r from 200,000 to 250,000 Decreased buildtime for Ultimat0r to 2 Seconds Removed the VespineGas and Supply UI Improved the Creeppathing
The AI took quiet a long time, but it should work fine. The only thing it can currently do is sending Creeps, update Headquater and save Money for the Ultimate Creep (think of it as a medium player that focuses on income)
@Syl3r: Go
i really like the design but havent played it really because the lack of players... and 1 vs 1 doesnt worked because forced teams... goood luck
@TremplerKing: Go
hmmmm, 1vs1 should work. the teams are not locked and when i open a room i can easely drag'n'drop any player to any team, you just have to be the hoster to do that.