[Map] (2) Prophecies - Version 1.0 / 19.09.2010 (EU)
1vs1 Melee Map - Beta Phase
YOU CAN PLAY THE BETA ON BATTLENET EU SEARCHING 'PROPHECIES'
main
nat
third
semi-island
Map Analyzer
Overview
Map size: 128 x 144
Nat attackable from two sides
Nat backdoor with destructable rocks, long double-choke and Line of Sight Blockers
tight centre with two Xel'Nagas and Sightblockers
Known Issues
WIP Texturing
all highgrounds are droppable right now. We will see ow suff works out. Likely will male cliff at Nat unwalkable for obvious reasons
I am quite confident with the positoning of the watchtowers (having one in centre does not give any additional info). also the double-choke between gold and natural(backdoor) works in my opinion.
some things I would like to have more feedback about:
LoSBs
dropable highround between gold and fourth expansion
are there any more suggestions for changes in the layout?
should the goldarea be smaller?
highround for gold area instead of lowground?
highround for fourth expansion to favour it over gold and have longer games?
should I set the third expansion a bit back (towards norh/south) to make it saver?
(edit: new images, texture update not yet included in version that is online)
[Map] (2) Prophecies - Version 1.0 / 19.09.2010 (EU)
1vs1 Melee Map - Beta Phase
YOU CAN PLAY THE BETA ON BATTLENET EU SEARCHING 'PROPHECIES'
main
nat
third
semi-island
Map Analyzer
Overview
Known Issues
I am quite confident with the positoning of the watchtowers (having one in centre does not give any additional info). also the double-choke between gold and natural(backdoor) works in my opinion.
some things I would like to have more feedback about:
(edit: new images, texture update not yet included in version that is online)
(updated first post with images of wip texturing + very few doodads)