Where's Waldo? That's the question on the mind of every Dominion Ghost, as a Mr. Cameron Waldo is loose somewhere in the starport and industry sector of Korhal. Waldo has found some incriminating evidence against Mengsk, and after the UNN fiasco, this CAN'T reach the eyes of the public! The Ghosts must find and eliminate Waldo before he can escape.
Observing strange movements is one way for the Ghosts to spot Waldo. The regular civilians do not run (they may randomly run for a bit in a later update). This is why running is a risky move. While you might get across the map faster and evade the Ghosts, if they see you, they will know it's Waldo.
What's "pumb it?"
Being able to select and view the name of a unit to check for Waldo is intentional. It gives the Ghosts another way to find him, without killing every civvy they see. Hovering a mouse over the civvy will not show Waldo, as the player name for both Waldo and the civvies is Citizens. The player who controls Waldo does so by having a shared control alliance with the Waldo computer.
Yeah, NA. :P I am working on more optional objectives, and great reasons for Ghosts to actually hunt Waldo, rather than just camp the dropship.
I like the idea of the map, but that's something that's going to be hard to prevent. Players, especially in the NA region will do anything to win, including being lame and camping. Though if you can get a good set of friends together to play it, I bet it would be a blast as you're playing for pure fun so no one will do it.
Perhaps, just a suggestion though, you could add other ways to win? Not as easy as the Dropship, but possibly a long set of extra objectives that could lead you to a number of different ways for Waldo to win, that way the Dropship isn't the only way to win, so players are less inclined to be cheap and camp it.
Things like that are in the works. I'm working on a long line of objectives that will give Waldo access to a powerful weapon. If these objectives are not guarded, the Ghosts will simply lose. Camping will fail.
Yup. All you need to add is alot more COMPLETELY OPTIONAL objectives. Make it so that if the players let waldo go about his buisness and just they just camp, he will have so many cool things that they will losse. So they must actively hunt waldo. And obvviosuly there needs to be more locations to interact with than ghosts, so they cant cover them all.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
When the Protoss are freed from the prison, they make their way to this prototype 'Laser Tank’ garage. If Waldo meets up with them there, they will instruct him to search for and collect fuel while they themselves also search. A 15 minute timer is activated. Finding a fuel charge reduces the timer by one minute. There are 10 fuel charges spread across the map. When the timer reaches 2 minutes or less, no more charges can be collected. The Protoss have enough fuel, and are starting up the tank.
The tank will move (slowly) across the map, toward the dropship. Every Ghost in the way will be shot at by the powerful Drakken Laser turret fitted to the tank. The tank health is based upon the number of Ghosts active/alive at the time of activation. This ensures that the Ghosts have a small chance of defeating the Tank, as long as they all attack at once. Some will, however, die.
However, focusing all the Ghosts on the tank ensures that Waldo has a chance to escape. It’s a risky move.
This update ensures that Ghosts will no longer want to camp the dropship.
Why cant they still camp at drop ship? They can camp there until the tank shows up. But nice improvements. I would try to add more things that are seperate and completely optional, so if the players let waldo go about his buisness and just they just camp, he will have so many cool things that they will lose. Cant wait till this is done!
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
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Where's Waldo? That's the question on the mind of every Dominion Ghost, as a Mr. Cameron Waldo is loose somewhere in the starport and industry sector of Korhal. Waldo has found some incriminating evidence against Mengsk, and after the UNN fiasco, this CAN'T reach the eyes of the public! The Ghosts must find and eliminate Waldo before he can escape.
http://www.sc2mapster.com/maps/wheres-waldo/
Lol hilarious. Though observing strange movement can make it easier to spot waldo though, if waldo does not play it right
And you don't need to pumb it after just a few hours.
Also enemy can click on citizen and check their name for waldo ? It wasnt like changeling. Is this intentional
@progammer: Go
@LordFelco: Go
bump, typo :P This map sounds fun, should put a notice to which server it is on (NA, EU, etc ...) Though i guess NA
Yeah, NA. :P I am working on more optional objectives, and great reasons for Ghosts to actually hunt Waldo, rather than just camp the dropship.
I like the idea of the map, but that's something that's going to be hard to prevent. Players, especially in the NA region will do anything to win, including being lame and camping. Though if you can get a good set of friends together to play it, I bet it would be a blast as you're playing for pure fun so no one will do it.
Perhaps, just a suggestion though, you could add other ways to win? Not as easy as the Dropship, but possibly a long set of extra objectives that could lead you to a number of different ways for Waldo to win, that way the Dropship isn't the only way to win, so players are less inclined to be cheap and camp it.
@Polantaris: Go
Things like that are in the works. I'm working on a long line of objectives that will give Waldo access to a powerful weapon. If these objectives are not guarded, the Ghosts will simply lose. Camping will fail.
Time to clue you guys in on what I'm working on.
It's mostly a secret, but I will tell you one thing. That garage is not empty.
Yup. All you need to add is alot more COMPLETELY OPTIONAL objectives. Make it so that if the players let waldo go about his buisness and just they just camp, he will have so many cool things that they will losse. So they must actively hunt waldo. And obvviosuly there needs to be more locations to interact with than ghosts, so they cant cover them all.
COMING SOON
When the Protoss are freed from the prison, they make their way to this prototype 'Laser Tank’ garage. If Waldo meets up with them there, they will instruct him to search for and collect fuel while they themselves also search. A 15 minute timer is activated. Finding a fuel charge reduces the timer by one minute. There are 10 fuel charges spread across the map. When the timer reaches 2 minutes or less, no more charges can be collected. The Protoss have enough fuel, and are starting up the tank.
The tank will move (slowly) across the map, toward the dropship. Every Ghost in the way will be shot at by the powerful Drakken Laser turret fitted to the tank. The tank health is based upon the number of Ghosts active/alive at the time of activation. This ensures that the Ghosts have a small chance of defeating the Tank, as long as they all attack at once. Some will, however, die.
However, focusing all the Ghosts on the tank ensures that Waldo has a chance to escape. It’s a risky move.
This update ensures that Ghosts will no longer want to camp the dropship.
bump, i want to hear your opinions on this.
Why cant they still camp at drop ship? They can camp there until the tank shows up. But nice improvements. I would try to add more things that are seperate and completely optional, so if the players let waldo go about his buisness and just they just camp, he will have so many cool things that they will lose. Cant wait till this is done!
@zeldarules28:
I could make the laser tank unbeatable without some severe strategy. Cloak rotations, etc.
Is this released on US publicly?