Hello there, here I will be explaining my map The Desert Station and how it is different from other maps. Also, you can give feedback and I might have some jobs that need filling.
With "The Desert Station" I am attempting to bring social games and a Starcraft map all into one. To break it down, I'm trying to make a social game but have elements normal social games wouldn't have. A good example is Club Penguin, while it has all of these great minigames and gimmicks, it doesn't have much of a storyline. So one thing that I will be implementing into Desert Station is an actual storyline. Some other features that I will be implementing to give players more choice are:
A Housing System
Pets
Multiple Minigames
Story Driven Social Experience
Seperate Multiplayer Experience
Expanding Map + New Areas
New Content at Regular Intervals
------------------------------
I'm not all that great with the editor, so I'll probably be asking for help with a few things.
New Images are out, this time in HQ ;). Since the last images, I have made some changes to the terrain, added the ability to move up and down the stairs (it's an instant move, not a ramp, so it's a bit of pain because it remembers where you commanded it to go and it generally ends up trying to go back to the place you sent it to, but I am working to fix that) which are now located behind the gas station, right now they're kinda hard to see when playing with the normal camera mode, but once I get it into a 3rd person perspective it should get easier). I have also added to the empty lot, including what will be the house shop. Your house will not actually be at the station, but it will be possible to decorate the inside, as well as buy additional items for it, keep your excess pets and vehicles there (once you have some, you can only have one pet and one vehicle with you at any given moment). It will be possible to change the surroundings of your house (ie from desert to city) to a limited extent. I have also found some of the gaps (the doodads that have no pathing) and I am working on filling them in. Once I get te first few quests in then I'll put it up for Beta testing with a limited number of people.
As I can't take a look in your map I'd like to give a suggestion. If you are having trouble with making certain area's accesible or inaccesible you can press H in the editor and then put pathing on the ground to block ground movement, you can even just make all your dooddads ignore their pathing and add the 'no ground' there yourself.
That's what I was doing :) I just said that I was working on filling in the pathing, I wasn't really having any trouble with it. Anyways, the terrain for the first zone is almost done. Then I will start working on some of the shops and such. As I said I will need some help with triggers, shops, and some cinematics stuff as well as minigames, so if you would like to help then you can PM me.
I just put in a ton of cameras. I intend to make it so that when you move around, instead of just following your character in third person or the "god view" that is the default setting, you have a non-moving point of view that changes when you enter different regions. This will provide many different views of a single place.
I also started work on the bar, right now it doesn't have anything in it, but that will be changing shortly.
Hello there, here I will be explaining my map The Desert Station and how it is different from other maps. Also, you can give feedback and I might have some jobs that need filling.
With "The Desert Station" I am attempting to bring social games and a Starcraft map all into one. To break it down, I'm trying to make a social game but have elements normal social games wouldn't have. A good example is Club Penguin, while it has all of these great minigames and gimmicks, it doesn't have much of a storyline. So one thing that I will be implementing into Desert Station is an actual storyline. Some other features that I will be implementing to give players more choice are:
A Housing System
Pets
Multiple Minigames
Story Driven Social Experience
Seperate Multiplayer Experience
Expanding Map + New Areas
New Content at Regular Intervals
------------------------------I'm not all that great with the editor, so I'll probably be asking for help with a few things.
Positions I Would Like Filled:
Cinematics - Open
Minigames - Open
For now: here's a link to the map: http://www.sc2mapster.com/maps/desert-station/
Edit: Mutiplayer will have an entirely different story, setup, and experience from its Singlplayer counterpart.
New Images are out, this time in HQ ;). Since the last images, I have made some changes to the terrain, added the ability to move up and down the stairs (it's an instant move, not a ramp, so it's a bit of pain because it remembers where you commanded it to go and it generally ends up trying to go back to the place you sent it to, but I am working to fix that) which are now located behind the gas station, right now they're kinda hard to see when playing with the normal camera mode, but once I get it into a 3rd person perspective it should get easier). I have also added to the empty lot, including what will be the house shop. Your house will not actually be at the station, but it will be possible to decorate the inside, as well as buy additional items for it, keep your excess pets and vehicles there (once you have some, you can only have one pet and one vehicle with you at any given moment). It will be possible to change the surroundings of your house (ie from desert to city) to a limited extent. I have also found some of the gaps (the doodads that have no pathing) and I am working on filling them in. Once I get te first few quests in then I'll put it up for Beta testing with a limited number of people.
As I can't take a look in your map I'd like to give a suggestion. If you are having trouble with making certain area's accesible or inaccesible you can press H in the editor and then put pathing on the ground to block ground movement, you can even just make all your dooddads ignore their pathing and add the 'no ground' there yourself.
@Mogranlocky: Go
That's what I was doing :) I just said that I was working on filling in the pathing, I wasn't really having any trouble with it. Anyways, the terrain for the first zone is almost done. Then I will start working on some of the shops and such. As I said I will need some help with triggers, shops, and some cinematics stuff as well as minigames, so if you would like to help then you can PM me.
I just put in a ton of cameras. I intend to make it so that when you move around, instead of just following your character in third person or the "god view" that is the default setting, you have a non-moving point of view that changes when you enter different regions. This will provide many different views of a single place.
I also started work on the bar, right now it doesn't have anything in it, but that will be changing shortly.
I have released a forum onto the map page, you can post suggestions only at the current moment.
V2 Edit
I have worked on the map some and here are the most recent updates:
Unique Camera System
Worked on the bar, looks much better than it did (there are now what will be the actual bar, a house item shop, music changer/ music mingame)
Added a mine entrance
Added a Mine (which will have 2 minigames)
Plans for the Future:
Add drinks to the bar
Add house item shop in the bar
Add Music Minigame
Add Mine Minigames
Add a new zone
New pictures will be coming in the future.
I just added a factory area that will feature a vehicle making minigame :)
New pics are out, check the map page for details!