Hey, so I've been working on the final mission of the Terran campaign from SC1 and porting it to SC2... it's not identical, but the objectives are basically the same and here's what I've come up with. I'm not part of the SC1 Remake Team, just did this cause I like terraining maps. :)
If you don't remember this mission, it was supposed to be the climax of the Terran campaign where Arcturus finally becomes Emperor of the Dominion. Ended a little blah in my opinion, so I added 2 new objectives in keeping with the original objectives just to make the map a little more engaging, and to give it a bit more of a purpose... instead of massing up and bolting for the Ion Cannon, you MUST destroy at least the force field generators in the other two bases first.
Here is a video of the original:
And here are some in-editor screens of my remake so far. No triggers, no unit or tech tree data as of yet, hence no in games.
Bump for update! Please give the map a try... you should find it a lot harder than the original mission. I've done my best to make it feel like a Blizzard map... I need to add briefings/debrief with sound and whatnot, so for now, just pretend. :) More pics to come. Btw, I cheated in the in-game pics, hence all the BCs lol
Please dont bump your own thread on a regular basis, rather update the project or wait at least 24 hours. It is great that you enjoy mapmaking so much and want your map to be successful, but keep it at bay..
Other than that, the remake looks familiar and the new objectives are a good twist, even though remakes of old campaign tend to lack new innovative ideas.. Try to come up with your own ideas and you will be astounded what you can make.
Finally, in objective based singleplayer maps, the nearly most important things are the briefing, the context and the tutorial. Remember to actually add those (even though they are already on your todo list), they are important for this kind of map.
Hey, so I've been working on the final mission of the Terran campaign from SC1 and porting it to SC2... it's not identical, but the objectives are basically the same and here's what I've come up with. I'm not part of the SC1 Remake Team, just did this cause I like terraining maps. :)
If you don't remember this mission, it was supposed to be the climax of the Terran campaign where Arcturus finally becomes Emperor of the Dominion. Ended a little blah in my opinion, so I added 2 new objectives in keeping with the original objectives just to make the map a little more engaging, and to give it a bit more of a purpose... instead of massing up and bolting for the Ion Cannon, you MUST destroy at least the force field generators in the other two bases first.
Here is a video of the original:
And here are some in-editor screens of my remake so far. No triggers, no unit or tech tree data as of yet, hence no in games.
I think it's looking pretty good so far. Yeah, the idea of the force field is good too, and does make sense in terms of the story and such.
Updated: 03/09/2010
Added:
- Complete objectives including cinematics, with victory/defeat conditions
- Added unit Jim Raynor (Vulture)
- Added briefing sounds from original StarCraft
- Modified Terran tech tree to be closer to the original (with some SC2 perks)
- Slightly improved AI
Soon to come:
- Still trying to come up with a cinematic briefing similar to (but improved on) StarCraft 1 loadout screens
- Attack waves, improved AI, difficulty settings, etc.
Needed:
- Info on improving AI, easy methods to creating attack waves, etc.
- Oldschool briefing UI strategies!!
Bump for update! Please give the map a try... you should find it a lot harder than the original mission. I've done my best to make it feel like a Blizzard map... I need to add briefings/debrief with sound and whatnot, so for now, just pretend. :) More pics to come. Btw, I cheated in the in-game pics, hence all the BCs lol
Feedback would be most appreciated
Please dont bump your own thread on a regular basis, rather update the project or wait at least 24 hours. It is great that you enjoy mapmaking so much and want your map to be successful, but keep it at bay..
Other than that, the remake looks familiar and the new objectives are a good twist, even though remakes of old campaign tend to lack new innovative ideas.. Try to come up with your own ideas and you will be astounded what you can make.
Finally, in objective based singleplayer maps, the nearly most important things are the briefing, the context and the tutorial. Remember to actually add those (even though they are already on your todo list), they are important for this kind of map.
Good work nevertheless, keep it up
Project link
Changes: 03/09/2010
Feedback Requested: