I'm finally at the early stages of publishing my first custom map, "Infection", a competitive multiplayer survival map based heavily on the gameplay of Left 4 Dead's multiplayer mode.
This is a project I've been working on since SC2's release and would like to run some alpha stage tests on what is complete so far (as far as testing unit abilities, team composition, etc.)
Basically the map is a 5v5 mode where you either play on the team of the Survivors, or the Swarm. The Survivors are stuck in the middle of a completely infested city and must make their way to safety without dying. Meanwhile, the swarm team does everything in their power to stop the survivors from making it.
When the survivors make it to the end, or all 5 die, teams switch sides and play through the map a 2nd time. Score at the end is based on who makes it the furthest with the most survivors intact. This won't be easy though, as the swarm have abilities which disable or slow the survivors down, and if the survivors dont stick together, they're as good as dead.
The map implements a new method of "aiming" where you actually use LOS and aiming to attack the other team, or zombies on the map. Basically when you use a main attack, you can aim it and fire in the direction you specify. For characters that have an automatic fire mode, you can shift-right click to change their facing on the fly. Controls and gameplay are heavily MOBA-style based, with some changes, namely the aiming system, but otherwise controls function very much like a typical top-down RTS game.
Its fairly hard to describe everything all at once but I need at least 9 people to help test the map and the gameplay as it develops furthur. Its nearing completion, and most of the gruntwork is done and nearly ready for publishing. Some things include balance testing, stress testing, and some other factors I want to check out before continuing with the rest of the terrain in the map.
If anyone would like to give this a go, it will def be worth your time! :)
For those of you who were fans of, or played Left 4 Dead, this will probably be the closest thing to it you can find on SC2 right now.
I'll be running some tests tonight and slots are first come, first serve. To join in the testing add me @ Mephs.303
Well it doesn`t. It just , in my perception, feels as if you dont really care that much about your map. Thats the way it comes across. You would not go to a job interview dressed like a hobo would you?, No matter how intelligent/qualified you may be. They dont know that , but the impression you give is vital.
Believe me , Its the small things that count. Map quality or not, for me to even be interested, I`d need to see that you are in every aspect. At this point, from the sight of your avatar, Im not even slightly interested.
Of course you may simply disregard all of this. Just my opinion.
The avatar is looked upon simply because you have nothing there other than a wall of text. If you have screenshot, video of your map, or even better formatting with the wall of text. Your project might get more attention
Well it doesn`t. It just , in my perception, feels as if you dont really care that much about your map. Thats the way it comes across. You would not go to a job interview dressed like a hobo would you?, No matter how intelligent/qualified you may be. They dont know that , but the impression you give is vital.
Believe me , Its the small things that count. Map quality or not, for me to even be interested, I`d need to see that you are in every aspect. At this point, from the sight of your avatar, Im not even slightly interested.
Of course you may simply disregard all of this. Just my opinion.
This is pretty Rude his map actually better then most the garbage on Bnet atm
I'm finally at the early stages of publishing my first custom map, "Infection", a competitive multiplayer survival map based heavily on the gameplay of Left 4 Dead's multiplayer mode.
This is a project I've been working on since SC2's release and would like to run some alpha stage tests on what is complete so far (as far as testing unit abilities, team composition, etc.)
Basically the map is a 5v5 mode where you either play on the team of the Survivors, or the Swarm. The Survivors are stuck in the middle of a completely infested city and must make their way to safety without dying. Meanwhile, the swarm team does everything in their power to stop the survivors from making it.
When the survivors make it to the end, or all 5 die, teams switch sides and play through the map a 2nd time. Score at the end is based on who makes it the furthest with the most survivors intact. This won't be easy though, as the swarm have abilities which disable or slow the survivors down, and if the survivors dont stick together, they're as good as dead.
The map implements a new method of "aiming" where you actually use LOS and aiming to attack the other team, or zombies on the map. Basically when you use a main attack, you can aim it and fire in the direction you specify. For characters that have an automatic fire mode, you can shift-right click to change their facing on the fly. Controls and gameplay are heavily MOBA-style based, with some changes, namely the aiming system, but otherwise controls function very much like a typical top-down RTS game.
Its fairly hard to describe everything all at once but I need at least 9 people to help test the map and the gameplay as it develops furthur. Its nearing completion, and most of the gruntwork is done and nearly ready for publishing. Some things include balance testing, stress testing, and some other factors I want to check out before continuing with the rest of the terrain in the map.
If anyone would like to give this a go, it will def be worth your time! :)
For those of you who were fans of, or played Left 4 Dead, this will probably be the closest thing to it you can find on SC2 right now.
I'll be running some tests tonight and slots are first come, first serve. To join in the testing add me @ Mephs.303
Testing is going pretty well, made a ton of improvements so far. Running another 5v5 test tonight around 7pm PST!
@Mephs: Go
Why dont you get a proper pic:/. Mentally, its really hard to take someone serious(not s3rius!) when they use that kinda pic. Well for me , anyway.
Moved to Project Workplace.
@EternalWraith: Go
Really? why would my avatar have anything to do with the quality of my map?
@Mephs: Go
Well it doesn`t. It just , in my perception, feels as if you dont really care that much about your map. Thats the way it comes across. You would not go to a job interview dressed like a hobo would you?, No matter how intelligent/qualified you may be. They dont know that , but the impression you give is vital.
Believe me , Its the small things that count. Map quality or not, for me to even be interested, I`d need to see that you are in every aspect. At this point, from the sight of your avatar, Im not even slightly interested.
Of course you may simply disregard all of this. Just my opinion.
@EternalWraith: Go
The avatar is looked upon simply because you have nothing there other than a wall of text. If you have screenshot, video of your map, or even better formatting with the wall of text. Your project might get more attention
I can get a video goin I guess, next test I'll fraps =P
If the avatar matters that much I'll change it.
This is pretty Rude his map actually better then most the garbage on Bnet atm