This is a shameless bump, with a little added info.
I am still working on this, and it seems that the "AI" I've made suddenly creates units once again (even though I didn't touch a single one of those triggers since I got fed up trying to fix it..), and am now just in the process of balancing units.
I would also like to add in the ability for the players to be able to use a few select skills (to be determined) during combat. I'm leaning towards them being usable after X number of kills, though possibly with a few other parameters such as gas being maxed, having 0 minerals, etc.
Feels a lot like a SC2 version of the games lego wars and mafia wars.
There were probably a bunch of predecessors to those games as well, but they are the only ones that instantly come to mind.
If you have WC3, check them out in order to get an idea on where to improve.
Edit: http://www.sc2mapster.com/maps/working-title-minion-assault/
This is a shameless bump, with a little added info.
I am still working on this, and it seems that the "AI" I've made suddenly creates units once again (even though I didn't touch a single one of those triggers since I got fed up trying to fix it..), and am now just in the process of balancing units.
I would also like to add in the ability for the players to be able to use a few select skills (to be determined) during combat. I'm leaning towards them being usable after X number of kills, though possibly with a few other parameters such as gas being maxed, having 0 minerals, etc.
Feels a lot like a SC2 version of the games lego wars and mafia wars. There were probably a bunch of predecessors to those games as well, but they are the only ones that instantly come to mind.
If you have WC3, check them out in order to get an idea on where to improve.
Ok, now that I've finally been taught how to use these particular forums, the images have been fixed as attachments. Much easier to view.
Is there multiplayer support at the moment?