This map is based on bejeweled 2, a flash game, where you have to move jewels around, so there are 3 or more in a row/column. (for the test of the flash version click here).
It is playable with 4 players or against the computer.
Current Status of the map
Basic game play is finished.
ToDo
Add abilities
What do you want to see in this map?
Changelog
29.07
Renamed to Jewel Battle
New look
Added score
Added scoreboard
Added sound
Added a check for no more moves
Added AI
Added a lightning tower for each player that will be his visual representation of what's going on. If you score you shoot a chain lightning of your players color to all enemy towers and damage them equal to your score. (So the player with the highest score still wins yet (this might change if I add abilities like "block damage for next 10 seconds"))
Good work. I thought of this earlier but i dont think of these model yet. Some suggestion: scale down the model so they look less cluttered. Having some battle mechanics to better fit with your map name :)
@progammer: Go
when working on the bejeweled puzzle, the camera should be directly overhead or only very very slightly off. This'll fix the cluttered look.
Not sure how the battle mechanics works, but basically once 1 player does a combo or something complex over simple solving, it should make the other player's puzzle get bombs? of which they gotta solve within 10 turns?
Or maybe a more interesting mechanic, having a arrow trigger on the map that flips and rotates depending on your puzzle, so your "target" could be someone rather than everyone.
Added a lightning tower for each player that will be his visual representation of what's going on. If you score you shoot a chain lightning of your players color to all enemy towers and damage them equal to your score. (So the player with the highest score still wins yet (this might change if I add abilities like "block damage for next 10 seconds"))
Various other small changes
Added a video in the startpost.
Now I just need some people to test this map with me (Europe)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
About the map
This map is based on bejeweled 2, a flash game, where you have to move jewels around, so there are 3 or more in a row/column. (for the test of the flash version click here).
It is playable with 4 players or against the computer.
Current Status of the map
Basic game play is finished.
ToDo
Changelog
29.07
Videos/Screenshots
@Movali: Go
Good work. I thought of this earlier but i dont think of these model yet. Some suggestion: scale down the model so they look less cluttered. Having some battle mechanics to better fit with your map name :)
@progammer: Go when working on the bejeweled puzzle, the camera should be directly overhead or only very very slightly off. This'll fix the cluttered look.
added a lot of triggers, was more work than i thought at first :D . Updated start post
Not sure how the battle mechanics works, but basically once 1 player does a combo or something complex over simple solving, it should make the other player's puzzle get bombs? of which they gotta solve within 10 turns?
Or maybe a more interesting mechanic, having a arrow trigger on the map that flips and rotates depending on your puzzle, so your "target" could be someone rather than everyone.
I'll be very honest, at first description, it sounded like you were making Puzzle Quest, either way, good luck with it. Looks fantastic.
New Version
Changelog
Added a video in the startpost.
Now I just need some people to test this map with me (Europe)