A more multi-player based arena map than my other in production. Made more for my friends than anything. (battle field influenced, although ive never played the game)
Tell me what u think and give me some ideas because im still pretty early in production and am brain storming some ideas.
Heres what ive got so far:
8-player compatible: 2 teams of 4
Each team spawns with 4 'commanders', with 4 available classes with customization (Scout, Engineer, Medic, Assault). Each commander is capable of calling down (spawning) different squads with different strong and weak points. By commanding these squads around the map, along with your commander, you are pitted agaisnt the opposite team in combat over various capture points, capturable with units, faster with commanders (units must still be present).
Vehicles are located at different objective/base points which can be piloted by commanders and units (to a lesser degree)
Ive been thinking to make the commanders fire on a projectile base to make it more exciting while units combat as normal. This will give me access to features like destructible barriers, destructible sand bag protection etc.
But enough of that. Heres what i really want all your opinions on:
The camera is locked onto your commander unit unless you enter command mode, which renders your unit commander unable to fire and vulnerable but allows you to navigate your units around the field. On exiting command mode, you again forced to follow your commander with the camera.
I dnno.. kinda hard for me to decide how to do it. At one point i was thinking that you control a squad and one player is a commander and tells u where to go and... iono...
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A more multi-player based arena map than my other in production. Made more for my friends than anything. (battle field influenced, although ive never played the game)
Tell me what u think and give me some ideas because im still pretty early in production and am brain storming some ideas.
Heres what ive got so far:
8-player compatible: 2 teams of 4
Each team spawns with 4 'commanders', with 4 available classes with customization (Scout, Engineer, Medic, Assault). Each commander is capable of calling down (spawning) different squads with different strong and weak points. By commanding these squads around the map, along with your commander, you are pitted agaisnt the opposite team in combat over various capture points, capturable with units, faster with commanders (units must still be present).
Vehicles are located at different objective/base points which can be piloted by commanders and units (to a lesser degree)
Ive been thinking to make the commanders fire on a projectile base to make it more exciting while units combat as normal. This will give me access to features like destructible barriers, destructible sand bag protection etc.
But enough of that. Heres what i really want all your opinions on:
The camera is locked onto your commander unit unless you enter command mode, which renders your unit commander unable to fire and vulnerable but allows you to navigate your units around the field. On exiting command mode, you again forced to follow your commander with the camera.
I dnno.. kinda hard for me to decide how to do it. At one point i was thinking that you control a squad and one player is a commander and tells u where to go and... iono...