My goal is to get people to play it over BNet to test out bugs and stuff because it's a 6v6 game.
Overview
The game plays on a slightly modified metalopolis. There's 2 commanders (teams) and 10 mercenaries (5 per team).
Commanders: Their goal is to destroy their opponent, there's not much change from a normal Sc2 game, they build, train, upgrade, etc...
Green Team Race: Terran
Blue Team Race: Protoss
Mercenaries: Their goal is to assist their commanders in battle, they play as a single unit. You gain minerals by damaging enemy units, you then spend it on upgrades and other units. Mercenaries are normal Sc2 units with bonus (20% more HP for all of them)
There's 3 types of Mercenaries:
Ranger (Offensive, has offensive spells and +1,5% life regeneration)
Sentry (Defensive, has defensive spells and +40% more HP, instead of +20%)
Recon (Scout, has versatile spells and +20% more movement speed)
There's a lot of things yet to be implemented but I got the basic of the game done.
I just managed to get a "playable" version of my map on BNet US and I decided I'd make a thread and a project.
http://www.sc2mapster.com/maps/lone-lone-commanders/
My goal is to get people to play it over BNet to test out bugs and stuff because it's a 6v6 game.
Overview
The game plays on a slightly modified metalopolis. There's 2 commanders (teams) and 10 mercenaries (5 per team).
Commanders: Their goal is to destroy their opponent, there's not much change from a normal Sc2 game, they build, train, upgrade, etc...
Mercenaries: Their goal is to assist their commanders in battle, they play as a single unit. You gain minerals by damaging enemy units, you then spend it on upgrades and other units. Mercenaries are normal Sc2 units with bonus (20% more HP for all of them)
There's 3 types of Mercenaries:
There's a lot of things yet to be implemented but I got the basic of the game done.