I had this idea for a custom map for a while now and i was wondering what some of you would think of it.
It's an arena shooter game similar to mech warrior that puts you in first person view of a tank that lobs attacks at the opposing players. Unlike most first person shooters your tank continues to move in a direction while your turret is able to move freely allowing drive by attack tactics (so while my tank would be moving forward my turret would be shooting to the right). This makes it so good players not only need to lob their attacks at their target but they also need to be mindful of the direction their tank is headed.
I think this style of first person shooter would feel more natural in the Starcraft 2 engine because there's no body parts to target, no jumping and it would play better in lag. There would be some major mechanics in this game that i do not know where to start.
First the tanks will have to slide around much like the slide ninja slide and the acceleration and direction would be decided by a keyboard command, not by mouse click (wasd controls).
Second the camera would need to follow the gun turret, not the tank itself, a few inches higher than the actual turret and the turret would need mouse look with a restricted radius the tank can look around (so the turret could at most make a right angle with the tank but couldn't make a full circle or shoot directly behind).
Third the shots fired must make make an arc, like a mortar, not a missile.
There's other interesting game play additions i could put in but this would be the core of the game.
I had this idea for a custom map for a while now and i was wondering what some of you would think of it. It's an arena shooter game similar to mech warrior that puts you in first person view of a tank that lobs attacks at the opposing players. Unlike most first person shooters your tank continues to move in a direction while your turret is able to move freely allowing drive by attack tactics (so while my tank would be moving forward my turret would be shooting to the right). This makes it so good players not only need to lob their attacks at their target but they also need to be mindful of the direction their tank is headed.
I think this style of first person shooter would feel more natural in the Starcraft 2 engine because there's no body parts to target, no jumping and it would play better in lag. There would be some major mechanics in this game that i do not know where to start.
First the tanks will have to slide around much like the slide ninja slide and the acceleration and direction would be decided by a keyboard command, not by mouse click (wasd controls).
Second the camera would need to follow the gun turret, not the tank itself, a few inches higher than the actual turret and the turret would need mouse look with a restricted radius the tank can look around (so the turret could at most make a right angle with the tank but couldn't make a full circle or shoot directly behind).
Third the shots fired must make make an arc, like a mortar, not a missile.
There's other interesting game play additions i could put in but this would be the core of the game.