What can make a game crash at beginning when the launch timer reaches 0 (so just before it should start to load) ?
It happens when the lobby is full (12 players). Everybody seem kicked out of the lobby as if everybody had left.
What can make a game crash at beginning when the launch timer reaches 0 (so just before it should start to load) ? It happens when the lobby is full (12 players). Everybody seem kicked out of the lobby as if everybody had left.
Is there any possible fix ? I guess it is linked to something wrong in the players option of the map. But I can't check everything, I would need to lead so many players to crash each try :(
Does anyone know how to access the Nova Covert Ops campaign maps? I can't find them anywhere in the editor, and I'm trying to analyse the terrain and triggers. Thanks in advance.
Here another question: How to remove the energy glow of the LotV's Archon and Dark Archon in the cutscene editor (and see it in the preview)?
I need only the body.
Does anyone know how to access the Nova Covert Ops campaign maps? I can't find them anywhere in the editor, and I'm trying to analyse the terrain and triggers. Thanks in advance.
These missions beeing sold, they are not available.
Here another question: How to remove the energy glow of the LotV's Archon and Dark Archon in the cutscene editor (and see it in the preview)? I need only the body.
Thanks for the answer!
You can change the texture of the energy glow of the archon : this is the files Assets/Textures/plasmaburn_blue_orange1_blend.dds and Assets/Textures/photonenergyanim1.dds
Same for the dark archon, the files are Assets/Textures/plasmaburn_blue_blend_red.dds and Assets/Textures/photonenergyanim_red.dds
So if you replace them with a transparent texture, this energy glow will disappear. According to your needs, you can import a transparent texture with the same name and path, so it will replace it for every archon models.
Be aware that this way, every archon and dark archon will lose the glow, and perhaps if other units use these files, they will lose it too.
press V to unlock
Ohhhh, so that is how.
Must've accidentally press V instead of ctrl+V
Thanks Funky.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Good evening fellow mapster, how are you today?
I'd like to ask about replicant - replicate ability.
1st question, how do you change the timer from 60 seconds to 6 minutes?
2nd question, I've tried to give the ability to other unit (preserver A), but after ability finish it turn back to replicant not preserver.
How do you keep it as preserver.
I've attach some pics to better understand the problem.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Heyo,. this might help you :)
1. Open replicant ability, find line " COST " and change " Time start " to 360 ( 6x60 ).
2. Open effect " Replicate CU Caster " and change " Spawn unit " to unit Preserver A
Thanks, the 2nd answer solve the problem ^_^.
But I what I meant for the 1st question is the duration of the ability, not the cooldown.
Now if you don't mind another question, how to keep the unit's name to preserver.
And how to change the replicant unit to lets say 3/4 the original scale?
As you can see in pics the name is hybrid,
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
1st question - Open replicant ability, click on " Replicate " behavior, find line " Duration " and change to 360.
how set scale for this ability I dont know, same for name.. Was trying to set it, but I cant target that replicant unit.
@TaurusCZ
Thanks, that solved it ^_^.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Hello,
What can make a game crash at beginning when the launch timer reaches 0 (so just before it should start to load) ? It happens when the lobby is full (12 players). Everybody seem kicked out of the lobby as if everybody had left.
blizzard
Oh no -.-
Is there any possible fix ? I guess it is linked to something wrong in the players option of the map. But I can't check everything, I would need to lead so many players to crash each try :(
Hello mapster,
I have a question about the high templar shadow trail.
I am using aleyvipper custom high templar model for my maps, but I don't know how to change the shadow trail to match AV's Model.
I've include few screenshot to better explain it.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Does anyone know how to access the Nova Covert Ops campaign maps? I can't find them anywhere in the editor, and I'm trying to analyse the terrain and triggers. Thanks in advance.
My YouTube | My SoundCloud | My Twitter
Hi, mapster!
Here another question: How to remove the energy glow of the LotV's Archon and Dark Archon in the cutscene editor (and see it in the preview)? I need only the body.
Thanks for the answer!
These missions beeing sold, they are not available.
You can change the texture of the energy glow of the archon : this is the files Assets/Textures/plasmaburn_blue_orange1_blend.dds and Assets/Textures/photonenergyanim1.dds
Same for the dark archon, the files are Assets/Textures/plasmaburn_blue_blend_red.dds and Assets/Textures/photonenergyanim_red.dds
So if you replace them with a transparent texture, this energy glow will disappear. According to your needs, you can import a transparent texture with the same name and path, so it will replace it for every archon models.
Be aware that this way, every archon and dark archon will lose the glow, and perhaps if other units use these files, they will lose it too.
I pre-purchased all mission packs. I own them. Why am I not able to open them in the editor?
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So you cant share them with others who dont own them
Why is this not true of the other campaigns? They cost more and are even bigger.
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Simple answer : because.
You ask us things that only Blizzard know... We only make assumptions. You may think by yourself about it.
I have a simple question = maybe this thread should be in General forum?
I think that it was in the general before, not sure, and no idea why it is here.