i have tried to use the asset models which were built in the game by useing that mpq unpacker and the m3 plugin for 3ds max
then i exported the model into the formats in which the pepakura designer takes but i have encountered 2 problems:
1:the export of the 3ds max of the model has a sphere surrounding the model which makes viewing the model(in side of the sphere imposible) this is for the .3ds format version
2:non of the working formats for pepakura deisgner exported by 3ds max has any texture(all other formats)
im wondering how do u make a starcraft 2 papercraft model? like how do u deisgn it http://eu.blizzard.com/_images/community/contests/alienware/hm/ss5.jpg here is an example which was submitted through a contest
i have tried to use the asset models which were built in the game by useing that mpq unpacker and the m3 plugin for 3ds max then i exported the model into the formats in which the pepakura designer takes but i have encountered 2 problems: 1:the export of the 3ds max of the model has a sphere surrounding the model which makes viewing the model(in side of the sphere imposible) this is for the .3ds format version
2:non of the working formats for pepakura deisgner exported by 3ds max has any texture(all other formats)
can anyone please help :(?
i don't even know what papercraft is =P
http://forums.sc2mapster.com/general/general-chat/7317-sc2-papercrafts/?page=2#p25
thanks :D i never knew some one else would have a common intrest :D