Hi all, some of you might remember me from the early days of sc2mapster; I moved away from the custom map making scene awhile back, but always kept that passion to create. Just recently I was able to free up some time to work on that "game creating" hobby again.
I've been working on a project to create a standalone bound/maze game the past couple months and at a stage where I would like to share some progress and since my main inspiration came from sc/wc3 custom map scene I wanted to hear from you all.
Premise: You play as a chicken trying to escape your evil farm. You quickly find out escaping isn't going to be as easy as you thought!
For those not familiar with bound/maze games the rules are simple.
Hi all, some of you might remember me from the early days of sc2mapster; I moved away from the custom map making scene awhile back, but always kept that passion to create. Just recently I was able to free up some time to work on that "game creating" hobby again.
I've been working on a project to create a standalone bound/maze game the past couple months and at a stage where I would like to share some progress and since my main inspiration came from sc/wc3 custom map scene I wanted to hear from you all.
Premise: You play as a chicken trying to escape your evil farm. You quickly find out escaping isn't going to be as easy as you thought!
For those not familiar with bound/maze games the rules are simple.
You must:
Previews:
Buggy ass (but playable) demo: http://gamejolt.com/games/the-farm/205142
Give the chicken more speed.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Tehwildcard: Go
Yes Ice banelings! Question, are you going to put it on Steam greenlight (I dunno how that works).
@QueenGambit: Go
Yeah, the goal right now is to just make cohesive game with a beginning and ending. Learning so much from just making something.