Hi! i am making a TD and have noticed that one of towers based on a Y-axis stretched bunker.
I added a attack and apparently the stretching threw off the source unit point of origins location.
So i am wondering how to fix this.
If there is no known fix please suggest a suitable model for a sniper tower :)
Also: Is there a way to grant towers upgrades that apply exclusively to themselves
(i want to give the control of how the towers damage develops over to the player in form of a multitude
of possible upgrades to give to the towers)
I do not know about fixing the origins location, but the upgrades to an individual tower can be done using abilities that apply a behavior. If you use the ability type of "Behavior" then the button seems to disappear once you have used it. If you want to be able to apply the same behavior multiple times I have found that you can use the "Effect - Instant" ability type and then create a "Apply Behavior" effect that will allow you to stack the same behavior multiple times(as long as you set the maximum stack count to more then 1).
In the "Modification +" field of a buff behavior try playing with "Damage Dealt (Scaled)" or "Damage Dealt Fraction" I would expect that a value of 1.1 in one of those should give a 10% bonus.
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Hi! i am making a TD and have noticed that one of towers based on a Y-axis stretched bunker. I added a attack and apparently the stretching threw off the source unit point of origins location. So i am wondering how to fix this. If there is no known fix please suggest a suitable model for a sniper tower :)
Also: Is there a way to grant towers upgrades that apply exclusively to themselves (i want to give the control of how the towers damage develops over to the player in form of a multitude of possible upgrades to give to the towers)
I do not know about fixing the origins location, but the upgrades to an individual tower can be done using abilities that apply a behavior. If you use the ability type of "Behavior" then the button seems to disappear once you have used it. If you want to be able to apply the same behavior multiple times I have found that you can use the "Effect - Instant" ability type and then create a "Apply Behavior" effect that will allow you to stack the same behavior multiple times(as long as you set the maximum stack count to more then 1).
Thanks for the tip currently trying to figure out which values to modify to get a 10% increase in dmg ^^
In the "Modification +" field of a buff behavior try playing with "Damage Dealt (Scaled)" or "Damage Dealt Fraction" I would expect that a value of 1.1 in one of those should give a 10% bonus.