I have a problem of level for one of my skills. I wanted to create an ability which activate and make the hero launch slow explosive bullets in place of the normal one.
So I create my ability, but I had problem with the desactivating button (which didn't appear when the mode was on). So I duplicate another skill I made for my hero (a 3 level ghost cloak, duplicate from the normal one) and It worked perfectly.
But there is one problem. My skill "explosive bullets" is an ultimate one, since there is a level 0 for the hero, I took this opportunity to make my ultimate have two level instead of one (since there is 10 level up for a 10 level hero instead of 9). But my spell has 3 level, no matter what I do...
When I duplicate the ghost cloak ability, I replace the behaviour by 3 other, and I changed the cost. That's all I changed in the ability part of the spell. For my new spell, I replaced the 3 behaviour by 2 and remove all index 2 cost after put them to 0 for the (instead of 40 for the energy cost per example).
But it doesn't change a thing... Each time I test my ability has 3 level, and when I come back to the editor, all index 2 cost fields pop from nowhere T_T (but are all set to 0 not to 40 for the energy). I say 0 but I also removed the "desactivate" one or others, I really removed each field I change originally to have 3 level.
I don't know how to remove this damn 3 level... (Of course I just could duplicate the original Ghost cloak which has only one level, but I really want to find where is the problem)
edit: I create a behaviour ability because its main function is to add a buff behaviour which divide the speed and improve the damage, that's why it's not an effect one.
Hello
I have a problem of level for one of my skills. I wanted to create an ability which activate and make the hero launch slow explosive bullets in place of the normal one. So I create my ability, but I had problem with the desactivating button (which didn't appear when the mode was on). So I duplicate another skill I made for my hero (a 3 level ghost cloak, duplicate from the normal one) and It worked perfectly. But there is one problem. My skill "explosive bullets" is an ultimate one, since there is a level 0 for the hero, I took this opportunity to make my ultimate have two level instead of one (since there is 10 level up for a 10 level hero instead of 9). But my spell has 3 level, no matter what I do...
When I duplicate the ghost cloak ability, I replace the behaviour by 3 other, and I changed the cost. That's all I changed in the ability part of the spell. For my new spell, I replaced the 3 behaviour by 2 and remove all index 2 cost after put them to 0 for the (instead of 40 for the energy cost per example). But it doesn't change a thing... Each time I test my ability has 3 level, and when I come back to the editor, all index 2 cost fields pop from nowhere T_T (but are all set to 0 not to 40 for the energy). I say 0 but I also removed the "desactivate" one or others, I really removed each field I change originally to have 3 level.
I don't know how to remove this damn 3 level... (Of course I just could duplicate the original Ghost cloak which has only one level, but I really want to find where is the problem)
edit: I create a behaviour ability because its main function is to add a buff behaviour which divide the speed and improve the damage, that's why it's not an effect one.