I know there is an easier and more simpler way to run specific triggers for players 1, 2, and 3 and condense it into one trigger instead of two. Thanks for any responses.
Currently, my trigger looks like this:
General - If (Conditions) then do (Actions) else do (Actions)
If
(Triggering player) == 1
Then
Trigger - Run Trigger 01 (Check Conditions, Wait until it finishes)
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Triggering player) == 2
Then
Trigger - Run Trigger 02 (Check Conditions, Wait until it finishes)
Instead of using Run Trigger, you could paste in Action Definitions. There's also just copy-pasting your separate Trigger Actions into the one Trigger...
Or possibly arranging trigger into array and do a for loop if statements.
A tip... You have to try avoiding player 1, 2, 3 or whatever. I'll tell you why. The player numbers are based on when the players join. Not the position in the lobby. Sad face sad face... I have to redo some of my triggers on my map =_= urgg
I know there is an easier and more simpler way to run specific triggers for players 1, 2, and 3 and condense it into one trigger instead of two. Thanks for any responses.
Currently, my trigger looks like this:
General - If (Conditions) then do (Actions) else do (Actions)
If
(Triggering player) == 1
Then
Trigger - Run Trigger 01 (Check Conditions, Wait until it finishes)
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Triggering player) == 2
Then
Trigger - Run Trigger 02 (Check Conditions, Wait until it finishes)
Else
How different is trigger 01 from trigger 02?
you could use the the switch action
switch dependend on triggering player
1->run trigger 1
2->run trigger 2
...
Instead of using Run Trigger, you could paste in Action Definitions. There's also just copy-pasting your separate Trigger Actions into the one Trigger...
Or possibly arranging trigger into array and do a for loop if statements.
A tip... You have to try avoiding player 1, 2, 3 or whatever. I'll tell you why. The player numbers are based on when the players join. Not the position in the lobby. Sad face sad face... I have to redo some of my triggers on my map =_= urgg