Hello all, let me start out by thanking all the experienced members that have given their time and effort to writing excellent tutorials many of which have helped me alot already. That being said, I can't seem to find anything for those of us who really know nothing about the new galaxy editor. I've used the old sc and wc editors to great affect but the galaxy editor is just not nearly as user friendly. I'm sure there have been many posts covering the basics, but i just can't seem to find them (quite possibly due to operator error when using the search box) I'd be really gratefull if anyone could point me in the right direction for begginer stuff. Also, If someone could answer a couple of specific questions that woould be awsome. I followed DragonGuard1's tutorial for creating collectable power-ups step by step exactly and all I get is 1/2 a ping-pong ball that just sits there and does nothing. Also used Blackveiled's tut for new unit creation and the unit moves and fires properly, but still, 1/2 a ping-pong ball. (subliminal message that i shpuld but a paddle maybe? I want my Uber Marine!) Anyway, I have no Idea what I'm doing wrong so if someone could look at this and tell me where i screwed up I'd be gratefull. The map is published on bnet, named Messin' 'Round and the name of the units i'm haveing trouble with are Uber Marine and SpeedBuff. Thanx in advance for your help.
Youre units (items on the floor are units as well) don't have an actor apparently, or at least not a valid model set in the actor, and therefore default to the most basic model: the sphere. You only see half of it cause its halfway in the ground :P
Anyway, to solve it, open up the data editor, go to the actors tab, create a new actor of type "unit", there should be a box at the top of the data values with "Unit name", change that to your marine. Then find the field that says "model" and set it to the model you want. Should work now. Repeat for your item.
Also, the editor is so specific, its impossible to make a tutorial covering the basics, unless you want a tutorial that simply explains the UI and nothing else...
And welcome to mapster!
I once again give the welcome gift of allowing you to buy us all a round of drinks. Pepsi please.
Feel free to PM me if you need help :)
@ TheAlmaity->thanx, I got the models set up now sothey show up right, but cannot figure out what I'm doing wrong with the item. It shows up properly now, and applies the buff, but doesn't dissapear when picked up, (can run my uber marine over it as many times as i want and it just stays there).
Also, I downloaded some of the models from Zarakk's thread and can't seem to figure out how to use them (wanted to use the spinning planets for my power-ups, stuck with just the random item models (crate) atm) I followed the steps in the thread for the import, but can't seem to find the models in the list. Any help on this one would be appreciated, thnx.
Only thing I can think of off the top of my head about why the item is still staying there, is that you dont have the item set to be destroyed under events when it applies the buff. I have not worked with items yet, but have had a good play with other things and have had the same issue with actor creation / destruction when applying buffs through abilties. Now I could be waaay off course, but it could be worth a look.
The place I would think about applying it would be after it applies the buff, so in the buff settings event - events maybe. As for the actual settings for actor destruction, I am not at my sc2 computer so I can't have a look just yet sorry.
But hopefully this isn't off course and might help.
Yea, not really sure about the items :/ You sure they actually destroy themselves?
About not finding imported models on the list, thats rather simple.
Models on the list aren't directly model files - Open up your data editor, go to the models tab, create a new one with a name you want, then find the field that says "model" and find your model on THAT list. The list in actors only shows models from the model tab in the data editor, and should show the model you just "created"
Yeah not too sure myself, but it makes sense (to me at least) that if the item is there, giving the modification properly, but isn't dissapearing after applying the modification then it should be set to be destroyed under the events tab. Although like I said I could be waaay off.
Just seems to me that if the item is a one shot deal like wavedragon is saying then once it applies the buff the item involved should be destroyed / removed and the easiest way I could think of through data editor is to set it under event - events after aplying the buff to destroy the unit. It could also be removed with a region and pick units in region trigger after it aplies the buff.
Again I don't know too much about items, but these are the two ways I can think of doing it.
You guys rock! I got my powerups working properly now. Thanx for pointing me in the right direction. In case anyone else has the same problem I actually had to replace the destroy effect that the tutorial directs you to create with PickupRemove(Unnamed) Don't know why this worked, 'cause from everything I can see the settings for both are the same. Now if I can just figure out why my command center no longer has upgrade to orbital command button and my orbital command no longer has the Calldown: Mule and scanner sweep buttons in-game I'll be all set. Everything in the command card and all the other settings(unit, effects, behaviors, etc.) seems to be right.
Hey guys I'm just having the same problem. I know it has probably already been explained for a hundred times but oh well...
I wanted to create Marinie and did that by copying the marine unit then creating an actor, selecting Marinie from the name dropdown and setting all 3 models to marine. Now I somehow get two actors combined, a black sphere and a marine sticking inside it. The unit walks properly but has no attack animation (i could spot) and also has two lifebars, a small one and then a bigger one hovering over it. I think im slowly getting into this but still having problems with these actors.
I had this same problem when I first done it too, what has happened is that the links aren't correct. Check your list (bottom right, can't think of the name atm) and check for actors and models, there will be 2 the same there, a blue one and a green one. blue ones are premade ones and green are made / modified ones. My guess is that you have somewhere got the links set to the unmodified ones with your modified ones. So check that the modified actor is set to the right unit, and that it also only links to the modified model.
Best way for this is to make sure that the names are different and then hit suggest so it changes the id name (again not sure what its called, and am at work so can't check). If its calling your new actor and model to the old unit then it can double create and do what you are saying, but since you placed your new unit down then its shwing the command card for that one.
The sphere problem is because the new model is not linked to a proper image. Under models go to the model and link it to what you want it to look like.
When creating I find it best to do the model, then unit, then actor for the unit. Probably a more efficient way, but I find it works best like this since I don't have to backtrack at all to test that the unit is looking right.
Thanks, you were right I had several copied marine actors all set to Marinie. I fixed it by setting them to the standard marine unit - Marinie now has no shpere around him and is very happy! I still got some issues with the unit portrait and the attacking stuff but i guess thats probably because I messed up the marine data so much. Gonna try it in a new document =)
Really cool of you guys taking on all the newbies individually, I'm really looking forward to doing some cool projects with this community!
Edit: So I followed this http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/creating-your/ tutorial and everything went just fine until I changed the weapon stuff. After I created a new effect for Marinies weapon he did 50 damage with 0.4304 attack speed but had no "ratata" sound on it anymore and he wouldnt have a death animation anymore too. I'm pretty sure i did everything written in the tutorial but I'd like to fix that.
Hello all, let me start out by thanking all the experienced members that have given their time and effort to writing excellent tutorials many of which have helped me alot already. That being said, I can't seem to find anything for those of us who really know nothing about the new galaxy editor. I've used the old sc and wc editors to great affect but the galaxy editor is just not nearly as user friendly. I'm sure there have been many posts covering the basics, but i just can't seem to find them (quite possibly due to operator error when using the search box) I'd be really gratefull if anyone could point me in the right direction for begginer stuff. Also, If someone could answer a couple of specific questions that woould be awsome. I followed DragonGuard1's tutorial for creating collectable power-ups step by step exactly and all I get is 1/2 a ping-pong ball that just sits there and does nothing. Also used Blackveiled's tut for new unit creation and the unit moves and fires properly, but still, 1/2 a ping-pong ball. (subliminal message that i shpuld but a paddle maybe? I want my Uber Marine!) Anyway, I have no Idea what I'm doing wrong so if someone could look at this and tell me where i screwed up I'd be gratefull. The map is published on bnet, named Messin' 'Round and the name of the units i'm haveing trouble with are Uber Marine and SpeedBuff. Thanx in advance for your help.
Youre units (items on the floor are units as well) don't have an actor apparently, or at least not a valid model set in the actor, and therefore default to the most basic model: the sphere. You only see half of it cause its halfway in the ground :P
Anyway, to solve it, open up the data editor, go to the actors tab, create a new actor of type "unit", there should be a box at the top of the data values with "Unit name", change that to your marine. Then find the field that says "model" and set it to the model you want. Should work now. Repeat for your item.
Also, the editor is so specific, its impossible to make a tutorial covering the basics, unless you want a tutorial that simply explains the UI and nothing else...
And welcome to mapster!
I once again give the welcome gift of allowing you to buy us all a round of drinks. Pepsi please.
Feel free to PM me if you need help :)
@ TheAlmaity->thanx, I got the models set up now sothey show up right, but cannot figure out what I'm doing wrong with the item. It shows up properly now, and applies the buff, but doesn't dissapear when picked up, (can run my uber marine over it as many times as i want and it just stays there).
Also, I downloaded some of the models from Zarakk's thread and can't seem to figure out how to use them (wanted to use the spinning planets for my power-ups, stuck with just the random item models (crate) atm) I followed the steps in the thread for the import, but can't seem to find the models in the list. Any help on this one would be appreciated, thnx.
@Wavedragon: Go
Only thing I can think of off the top of my head about why the item is still staying there, is that you dont have the item set to be destroyed under events when it applies the buff. I have not worked with items yet, but have had a good play with other things and have had the same issue with actor creation / destruction when applying buffs through abilties. Now I could be waaay off course, but it could be worth a look. The place I would think about applying it would be after it applies the buff, so in the buff settings event - events maybe. As for the actual settings for actor destruction, I am not at my sc2 computer so I can't have a look just yet sorry. But hopefully this isn't off course and might help.
Yea, not really sure about the items :/ You sure they actually destroy themselves?
About not finding imported models on the list, thats rather simple.
Models on the list aren't directly model files - Open up your data editor, go to the models tab, create a new one with a name you want, then find the field that says "model" and find your model on THAT list. The list in actors only shows models from the model tab in the data editor, and should show the model you just "created"
@TheAlmaity: Go
Yeah not too sure myself, but it makes sense (to me at least) that if the item is there, giving the modification properly, but isn't dissapearing after applying the modification then it should be set to be destroyed under the events tab. Although like I said I could be waaay off. Just seems to me that if the item is a one shot deal like wavedragon is saying then once it applies the buff the item involved should be destroyed / removed and the easiest way I could think of through data editor is to set it under event - events after aplying the buff to destroy the unit. It could also be removed with a region and pick units in region trigger after it aplies the buff. Again I don't know too much about items, but these are the two ways I can think of doing it.
You guys rock! I got my powerups working properly now. Thanx for pointing me in the right direction. In case anyone else has the same problem I actually had to replace the destroy effect that the tutorial directs you to create with PickupRemove(Unnamed) Don't know why this worked, 'cause from everything I can see the settings for both are the same. Now if I can just figure out why my command center no longer has upgrade to orbital command button and my orbital command no longer has the Calldown: Mule and scanner sweep buttons in-game I'll be all set. Everything in the command card and all the other settings(unit, effects, behaviors, etc.) seems to be right.
Hey guys I'm just having the same problem. I know it has probably already been explained for a hundred times but oh well... I wanted to create Marinie and did that by copying the marine unit then creating an actor, selecting Marinie from the name dropdown and setting all 3 models to marine. Now I somehow get two actors combined, a black sphere and a marine sticking inside it. The unit walks properly but has no attack animation (i could spot) and also has two lifebars, a small one and then a bigger one hovering over it. I think im slowly getting into this but still having problems with these actors.
@Tschesae: Go
I had this same problem when I first done it too, what has happened is that the links aren't correct. Check your list (bottom right, can't think of the name atm) and check for actors and models, there will be 2 the same there, a blue one and a green one. blue ones are premade ones and green are made / modified ones. My guess is that you have somewhere got the links set to the unmodified ones with your modified ones. So check that the modified actor is set to the right unit, and that it also only links to the modified model. Best way for this is to make sure that the names are different and then hit suggest so it changes the id name (again not sure what its called, and am at work so can't check). If its calling your new actor and model to the old unit then it can double create and do what you are saying, but since you placed your new unit down then its shwing the command card for that one. The sphere problem is because the new model is not linked to a proper image. Under models go to the model and link it to what you want it to look like. When creating I find it best to do the model, then unit, then actor for the unit. Probably a more efficient way, but I find it works best like this since I don't have to backtrack at all to test that the unit is looking right.
@fosere: Go
Thanks, you were right I had several copied marine actors all set to Marinie. I fixed it by setting them to the standard marine unit - Marinie now has no shpere around him and is very happy! I still got some issues with the unit portrait and the attacking stuff but i guess thats probably because I messed up the marine data so much. Gonna try it in a new document =)
Really cool of you guys taking on all the newbies individually, I'm really looking forward to doing some cool projects with this community!
Edit: So I followed this http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/creating-your/ tutorial and everything went just fine until I changed the weapon stuff. After I created a new effect for Marinies weapon he did 50 damage with 0.4304 attack speed but had no "ratata" sound on it anymore and he wouldnt have a death animation anymore too. I'm pretty sure i did everything written in the tutorial but I'd like to fix that.