after some long pause on mapping i decided to fix my tankdef 2.0 map today to make it playable again.
since the end of beta phase 1 i didnt used the editor, and now something is kinda strange...
on the map you buy tanks upgrade them and defend while killing the enemy waves.
- the tanks cost was fucked so i tried to change it down to 10 minerals again, but the cost ingame was 20 oO
- going into siege mode had a cost of the researching siege mode - after removing the cost, setting the tank into siege mode gave me 5 minerals eadch time (displayed as -5 min cost)
anyone know why this happened? does recreating the units solve the problem?
A lot of unit ID is changed before phase 2 so many data editor field is not referenced correctly. Recreating the unit should solve your problem (if your tanks or every other behavior, abilities... is the one modified directly from the game entry, not duplicate)
Blizzard added in a cost in the unit itself and cost in the ability in creating the unit. Phase 1 didn't have a resource cost in the unit itself, it only had a resource cost in the ability like Create Marine or Warp Zealot. They changed that in phase 2, the unit cost is moved to the unit itself and the ability to create the unit is set to 0. But maps from phase one retain their costs in the create ability messing everything up, that's what happened to me, only the costs messed up. Hopefully this is what happened to you.
hey guys.
after some long pause on mapping i decided to fix my tankdef 2.0 map today to make it playable again.
since the end of beta phase 1 i didnt used the editor, and now something is kinda strange...
on the map you buy tanks upgrade them and defend while killing the enemy waves.
- the tanks cost was fucked so i tried to change it down to 10 minerals again, but the cost ingame was 20 oO
- going into siege mode had a cost of the researching siege mode - after removing the cost, setting the tank into siege mode gave me 5 minerals eadch time (displayed as -5 min cost)
anyone know why this happened? does recreating the units solve the problem?
@PatchOne: Go
A lot of unit ID is changed before phase 2 so many data editor field is not referenced correctly. Recreating the unit should solve your problem (if your tanks or every other behavior, abilities... is the one modified directly from the game entry, not duplicate)
Blizzard added in a cost in the unit itself and cost in the ability in creating the unit. Phase 1 didn't have a resource cost in the unit itself, it only had a resource cost in the ability like Create Marine or Warp Zealot. They changed that in phase 2, the unit cost is moved to the unit itself and the ability to create the unit is set to 0. But maps from phase one retain their costs in the create ability messing everything up, that's what happened to me, only the costs messed up. Hopefully this is what happened to you.
thanks for the hints, im sure that will solve it :)