I altered the Unitdeathmodel actor so that unit's corpse does not decay, but the blood on floor gradually fades away in few seconds, leaving only the unit's death model which looks awkward.
My guess is that it has nothing to do with the particle emitter in model but with the editor, probably triggering, but not sure.
I already tried stopping death animation at early stage, but the blood still disappears. I tried it with multiple death models(some blizzard made and some custom) and result is the same for all.
For creating new blood splat actor, could you elaborate it? Should I modify "(Basic) Event: Events +"?
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I altered the Unitdeathmodel actor so that unit's corpse does not decay, but the blood on floor gradually fades away in few seconds, leaving only the unit's death model which looks awkward.
My guess is that it has nothing to do with the particle emitter in model but with the editor, probably triggering, but not sure.
How to let the blood stain not disappear?
create a new blodd splat actor on death or stop the decay animation earlier so the blood wont disappear.
@FunkyUserName: Go
I already tried stopping death animation at early stage, but the blood still disappears. I tried it with multiple death models(some blizzard made and some custom) and result is the same for all.
For creating new blood splat actor, could you elaborate it? Should I modify "(Basic) Event: Events +"?