This isn't an entry, but it's an example of both of my current entries being implemented. I turned them into a boss fight, a remake of the Thaddius fight in WoW, but for one player.
i have searched for a related thread and I haven't been able to find anything if anyone has a solution or could point me in the right direction I would appreciate it.
How do I add icons like the ones from the + and - charges on to a actor?
@ajilejay: Go
bump
@ajilejay: Go
bump
I think you should use text tags.
@Skoite: Go
i have searched for a related thread and I haven't been able to find anything if anyone has a solution or could point me in the right direction I would appreciate it.
you have to edit the actor. I'll post how once I look at the data editor and get the names of the fields you have to edit
<<reply 133857
you may need to look around at tutorials if you don't follow this but this is a short explanation
now say you have a behavior(buff) that you want to add an effect for
find the model you want to use and copy it's actor Goto your actor copy click events+
delete most of the stuff in the copy actor event now right click add event fill out the fields like such
msg: Behavior Source: (select the name of your behavior) Sub name: create click on the clapboard and make sure it is set to msg: create
this tells the game to create this actor when the behavior is created this kind of works like triggers
now you need to destroy the actor when the the buff is over
so add new event and this time
msg: Behavior Source: (select the name of your behavior) Sub name: destroy
msg destroy