I've copied this ability to morph, but to make the ability work I have to copy the model and actor.
However, when I do so, the original unit from which it is copied gets the new actor and model, resulting in 2 models for one unit (for example, 2 corruptor models per corruptor), sort of like a double vision...
How can I remove the new actor and model from the original unit?
Select the unwanted actor and open it's "Events+" field.
A new window opens, on the left side you should see a couple of entries that look a little bit like triggers.
There should be one or more lines that say something like that:
Unit.YourOriginalUnit.Create or Unit.YourOriginalUnit.Birth or Unit.YourOriginalUnit.Death
Click on all these (and similar) and, on the right side, select your copied unit instead of the original unit.
I've copied this ability to morph, but to make the ability work I have to copy the model and actor. However, when I do so, the original unit from which it is copied gets the new actor and model, resulting in 2 models for one unit (for example, 2 corruptor models per corruptor), sort of like a double vision...
How can I remove the new actor and model from the original unit?
Select the unwanted actor and open it's "Events+" field.
A new window opens, on the left side you should see a couple of entries that look a little bit like triggers.
There should be one or more lines that say something like that:
Unit.YourOriginalUnit.Create or Unit.YourOriginalUnit.Birth or Unit.YourOriginalUnit.Death
Click on all these (and similar) and, on the right side, select your copied unit instead of the original unit.