So, I was copying an Omegalisk to make a new unit in my map: a Feralisk. Now, despite all of the things I've run into and not known how to do, I found an excellent tutorial for making new units, and have been making them effectively for awhile. I'm sure I could make them a bit more efficiently, and there's a lot of finer details I could probably learn better (for instance, my Master Reapers use a copied Marine rifle, but their attack animation doesn't show because they aren't marines!), and this is one of those instances. The Feralisk attack animation isn't showing. When it gets in range it just stands there and the health of its opponents goes down, no sounds, no movement. It's sort of disconcerting. I was fine with the Master Reaper's attacks not showing, it wasn't a big deal, but it REALLY looks odd for this Feralisk. The only problem is I don't know why it isn't working. When I duplicated the actor for the Omegalisk, I copied everything. I even duplicated the two weapon-specific attack actors for its attacks and assigned them to the new weapon effects, but nothing has changed.
Pointers in some of these finer aspects of copying and making new units would be much appreciated, as I'm certain I will be making lots of units in the future.
Make sure to duplicate the Attack Actor. Look for "Marine Attack" or "Reaper Attack" under Actors. Duplicate these and attach them to your new Unit to see mussle flashes and sounds etc. This works well for non-missle weapons.
However im having issues getting Missiles to properly display when duplicating a Unit even after checking the models and events are correct.
Make sure to duplicate the Attack Actor. Look for "Marine Attack" or "Reaper Attack" under Actors. Duplicate these and attach them to your new Unit to see mussle flashes and sounds etc. This works well for non-missle weapons.
However im having issues getting Missiles to properly display when duplicating a Unit even after checking the models and events are correct.
And what about the Feralisk? I did make sure I copied those. I can possibly apply the above to the Reapers, I guess copying the Marine attack actor would make the most sense. But, as I said, not seeing their attack animation isn't nearly as bothersome as a huge omegalisk standing there and doing nothing... (even though it's attacking).
Any other thoughts on this? Is there any other way I might be able to help you guys help me? I attached the map, but I'm sure that's a lot to look through that you don't want to look through if you don't have to. I'm more than willing to copy and paste things or whatever if you tell me what you need and how to get it.
So, I was copying an Omegalisk to make a new unit in my map: a Feralisk. Now, despite all of the things I've run into and not known how to do, I found an excellent tutorial for making new units, and have been making them effectively for awhile. I'm sure I could make them a bit more efficiently, and there's a lot of finer details I could probably learn better (for instance, my Master Reapers use a copied Marine rifle, but their attack animation doesn't show because they aren't marines!), and this is one of those instances. The Feralisk attack animation isn't showing. When it gets in range it just stands there and the health of its opponents goes down, no sounds, no movement. It's sort of disconcerting. I was fine with the Master Reaper's attacks not showing, it wasn't a big deal, but it REALLY looks odd for this Feralisk. The only problem is I don't know why it isn't working. When I duplicated the actor for the Omegalisk, I copied everything. I even duplicated the two weapon-specific attack actors for its attacks and assigned them to the new weapon effects, but nothing has changed.
Pointers in some of these finer aspects of copying and making new units would be much appreciated, as I'm certain I will be making lots of units in the future.
I'd also like to stop the flee behavior on the unit if anyone knows how to do that. I thought I saw a flag for it, but now I can't find it.
@Chamenas: Go
Make sure to duplicate the Attack Actor. Look for "Marine Attack" or "Reaper Attack" under Actors. Duplicate these and attach them to your new Unit to see mussle flashes and sounds etc. This works well for non-missle weapons.
However im having issues getting Missiles to properly display when duplicating a Unit even after checking the models and events are correct.
And what about the Feralisk? I did make sure I copied those. I can possibly apply the above to the Reapers, I guess copying the Marine attack actor would make the most sense. But, as I said, not seeing their attack animation isn't nearly as bothersome as a huge omegalisk standing there and doing nothing... (even though it's attacking).
The help is appreciated, however. Thank you :)
Any other thoughts on this? Is there any other way I might be able to help you guys help me? I attached the map, but I'm sure that's a lot to look through that you don't want to look through if you don't have to. I'm more than willing to copy and paste things or whatever if you tell me what you need and how to get it.
Well, I'll make one last ditch effort at seeing if this can be answered. If not, I guess I'll choose a different unit type and go from there. :)