I'm trying to create a map where available paths can randomly change. It doesn't seem possible to altar the actual map's terrain (like creating a new cliff area) so I'm trying to figure out how to create a good path blocker. Will it have to be as silly as create a line of invulnerable bunkers or something? The "create unit" action doesn't seem to be able to make doodads, those buildings would look decent. (city environment) Perhaps a new structure that uses a doodad model.
Doodads aren't units, they're actors. Create actor is how you create a doodad via triggers.
Depending on your environment you can use a terrain deformation actor to create cliffs and then put pathing & sight blockers to prevent movement. Or simply create doodads (though make sure they have a footprint that blocks movement as many doodads do not) such as buildings.
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I'm trying to create a map where available paths can randomly change. It doesn't seem possible to altar the actual map's terrain (like creating a new cliff area) so I'm trying to figure out how to create a good path blocker. Will it have to be as silly as create a line of invulnerable bunkers or something? The "create unit" action doesn't seem to be able to make doodads, those buildings would look decent. (city environment) Perhaps a new structure that uses a doodad model.
Any good ideas for a clean method of doing this?
@DeuceAir: Go
Doodads aren't units, they're actors. Create actor is how you create a doodad via triggers.
Depending on your environment you can use a terrain deformation actor to create cliffs and then put pathing & sight blockers to prevent movement. Or simply create doodads (though make sure they have a footprint that blocks movement as many doodads do not) such as buildings.