Trying to make an ability that makes a unit take 20% more damage from 1 unit only, i know how to make the target take XX% more damage from all sources, wondering if its possible to do it this way. Thanks.
Hm, that might work. Im not very good with validators though :( Theres like 500 different types, lol. I think I'll just do some math and give the unit + damage for a few seconds after it uses the ability.
Use the "Required Effect" field in the Damage Response for a behavior to make the damage response only trigger when the damage is caused by a particular effect.
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Trying to make an ability that makes a unit take 20% more damage from 1 unit only, i know how to make the target take XX% more damage from all sources, wondering if its possible to do it this way. Thanks.
You could give the attacking unit an invisible buff and use a validator to check for it? There's probably a better way though.
Hm, that might work. Im not very good with validators though :( Theres like 500 different types, lol. I think I'll just do some math and give the unit + damage for a few seconds after it uses the ability.
Use the "Required Effect" field in the Damage Response for a behavior to make the damage response only trigger when the damage is caused by a particular effect.