Ok so I've worked out a weapon based on the mothership's purifier beam by duplicating it and all actors/effects related and I linked everything up together without really changing much...
It works fine, but the only problem is that the beam doesnt show up in-game when the weapon fires.
I know it sounds awkward, but could someone make a round-up of everything I must change just to make sure I didn't forget anything?
It would allow me to fix this problem and also to fix this problem in the future.
Could anyone spare me a small portion of their time? Please? :)
I would be very happy and I would really like to finish my unit before proceding in the creation of my map :P
You know there is the 'Purifyer' hero in the Editor right, ?Not sure if its a ability or attack tough,
Or are you trying to make a high templar or some other unit do that ? ^^
The thing is I'm making a custom spaceship-ish unit. BTW the regular mothership weapon is the purifier beam, it's just called like that ^^
and I've nothing to do with the Purifier MOTHERSHIP that isn't included in the editor btw just in the campaign (invulnerability shield and planet cracker models are included in the database though)
Review your actor links and see if it has a starting point and impact point, if you changed models the beam may fail if the attachment points don't exist on the new model, among other potential issues.
Hey, I think I can solve your problem I had the same happen when I wanted my sieged tank mode use a flamethrower, he killed units, but fire didn't how up.
There's an option on the weapons ( or effects, mind I don't remember I'll check as soon as I can, can't acces the editor right now ), which is named turret. The turret option allows you to set from where the weapon's actor will fire ie: The canon of a tank, the missile turret's front, a ghost's rifle, you just have to find it. I think it's in weapon tought.
Hope it solves your problem. ( you need to find the model for your unit so it will fire from theyr "turret position". )
Ok I just tested a few little things, and, unfortunately, my turrets are set-up fine :(
That is thus not the problem to my beam not showing up.
Even though I'm sure all my links are set-up correctly and I checked and re-checked them 3 times, I'll check again.
I'll also check out the link Xackery posted to see if I didnt miss anything
Ok so I've worked out a weapon based on the mothership's purifier beam by duplicating it and all actors/effects related and I linked everything up together without really changing much...
It works fine, but the only problem is that the beam doesnt show up in-game when the weapon fires.
I know it sounds awkward, but could someone make a round-up of everything I must change just to make sure I didn't forget anything?
It would allow me to fix this problem and also to fix this problem in the future.
Could anyone spare me a small portion of their time? Please? :)
I would be very happy and I would really like to finish my unit before proceding in the creation of my map :P
You know there is the 'Purifyer' hero in the Editor right, ?Not sure if its a ability or attack tough, Or are you trying to make a high templar or some other unit do that ? ^^
The thing is I'm making a custom spaceship-ish unit. BTW the regular mothership weapon is the purifier beam, it's just called like that ^^
and I've nothing to do with the Purifier MOTHERSHIP that isn't included in the editor btw just in the campaign (invulnerability shield and planet cracker models are included in the database though)
Problem still not solved -_-
*BUMP*
http://forums.sc2mapster.com/development/tutorials/3939-data-working-with-beams-beginner-difficulty/
Review your actor links and see if it has a starting point and impact point, if you changed models the beam may fail if the attachment points don't exist on the new model, among other potential issues.
@OverPoweredZeratul: Go
Hey, I think I can solve your problem I had the same happen when I wanted my sieged tank mode use a flamethrower, he killed units, but fire didn't how up. There's an option on the weapons ( or effects, mind I don't remember I'll check as soon as I can, can't acces the editor right now ), which is named turret. The turret option allows you to set from where the weapon's actor will fire ie: The canon of a tank, the missile turret's front, a ghost's rifle, you just have to find it. I think it's in weapon tought.
Hope it solves your problem. ( you need to find the model for your unit so it will fire from theyr "turret position". )
Ok I just tested a few little things, and, unfortunately, my turrets are set-up fine :(
That is thus not the problem to my beam not showing up.
Even though I'm sure all my links are set-up correctly and I checked and re-checked them 3 times, I'll check again.
I'll also check out the link Xackery posted to see if I didnt miss anything
@OverPoweredZeratul: Go
Ok, sorry to hear it didn't work.