This unit definately has a confusing set of actors to set up for its attack.. i try to figur it out for 3 hrs but to no avail..
i have a hero that summons spine crawlers as a spell .. The first spinecrawler was based of the regular one, so its attack animation works, however the other spine crawlers for later levels in the spell dont display their attack animations properly
i have configured the damage/missle effect to work correctly (the affected unit is taking damage), the problem is that it does not extend /retract to hit the units.. i have looked at the actor the weapon is using, i duplicate it and put in the new "missle 2" and "damage 2" for events.. , i also went into the spinecrawler actor and change its "weapon events" to the new weapon effects .. its still a failure,
There is a spinecrawlerattack and spinecrawlermissile actor I think which also needs to be duplicated. Also the unit used as the "projectile". The actors need the events changed to the appropriate events aswell I think.
I spent ages try to get them to work too but I dont remember exactly what I did other than duplicate absolutely everything I could and manually change any fields which pointed to the old units/actors.
Create a new effect named Impaler Tentacle L1 (Damage) with Effect Type: Damage
o set Combat - Amount to 15
o set Effect - Kind to Ranged
o set Impact Location + to Target Unit
Duplicate the above effect 5 times and change L1 to L2, L3, R1, R2 and R3
(Because we have a lot to make I'll be having you duplicate frequently.)
Create a new effect named Impaler Tentacle L1 (Missile) with Effect Type: Launch Missile
o add Return to Flags
o set Impact Effect to Impaler Tentacle L1 (Damage)
o set Return Delay to 0.1750
o set Movers + to (SpineCrawlerTentacleExtendShort (Unknown) at <or= to 3; SpineCrawlerTentacleExtendLong (Unknown) at <or= to 7)
o set Return Movers + to (SpineCrawlerTentacleRetractShort (Unknown) at <or= to 3; SpineCrawlerTentacleRetractLong (Unknown) at <or= to 7)
Duplicate the above effect 5 times and change both L1s to L2s, L3s, R1s, R2s and R3s
Simply match the Damage to its Missile. We'll come back and pick our ammo unit later on.
<</code>>
There is more about it so please refer to that guide.
Hopefully this thread isn't too old to respond to, but I had this same problem, and I went through the guide you posted but I still can't seem to duplicate a Spine Crawler that has a working animation without using the same weapon as the original, as in, whenever I copy the SpineCrawlerAttack actor and point it towards my new spinecrawler weapon, the animation stops working. Has anyone tried doing this before and been successful? If so, could you post in detail how you got it to work? Thanks for any help, in my case I was just trying to create one that does splash damage, but not modify the one players would build.
I have the same problem too! The duplicated Spine Crawler can deal damage no problem but there is no animation. I tried duplicating the Spine Crawler Turret and Spine Crawler Weapon but still the same.
Got help from someone and finally solved the problem! It turned out that I need to change the Host Return and Host Support fields of the missle actor manually to the new value. Hope this helps others as well!
Got help from someone and finally solved the problem! It turned out that I need to change the Host Return and Host Support fields of the missle actor manually to the new value. Hope this helps others as well!
Got help from someone and finally solved the problem! It turned out that I need to change the Host Return and Host Support fields of the missle actor manually to the new value. Hope this helps others as well!
This unit definately has a confusing set of actors to set up for its attack.. i try to figur it out for 3 hrs but to no avail..
i have a hero that summons spine crawlers as a spell .. The first spinecrawler was based of the regular one, so its attack animation works, however the other spine crawlers for later levels in the spell dont display their attack animations properly
i have configured the damage/missle effect to work correctly (the affected unit is taking damage), the problem is that it does not extend /retract to hit the units.. i have looked at the actor the weapon is using, i duplicate it and put in the new "missle 2" and "damage 2" for events.. , i also went into the spinecrawler actor and change its "weapon events" to the new weapon effects .. its still a failure,
so what to do here guys?
@Jinxxx123: Go
Bump??
There is a spinecrawlerattack and spinecrawlermissile actor I think which also needs to be duplicated. Also the unit used as the "projectile". The actors need the events changed to the appropriate events aswell I think.
I spent ages try to get them to work too but I dont remember exactly what I did other than duplicate absolutely everything I could and manually change any fields which pointed to the old units/actors.
So they can attack, they can damage, but their spines wont extend?
I... well there is a specific part in ProzaicMuze's tutorial which deals with that, im trying to create a dreadnought for the creature contest (a pimped up carrier battlecruiser) so I skipped that part.
http://forums.sc2mapster.com/development/tutorials/4284-data-working-with-hosting-and-site-operations-the-uberlisk/
<<code>>
Effects Tab(Because we have a lot to make I'll be having you duplicate frequently.)
Simply match the Damage to its Missile. We'll come back and pick our ammo unit later on. <</code>>
There is more about it so please refer to that guide.
Hopefully this thread isn't too old to respond to, but I had this same problem, and I went through the guide you posted but I still can't seem to duplicate a Spine Crawler that has a working animation without using the same weapon as the original, as in, whenever I copy the SpineCrawlerAttack actor and point it towards my new spinecrawler weapon, the animation stops working. Has anyone tried doing this before and been successful? If so, could you post in detail how you got it to work? Thanks for any help, in my case I was just trying to create one that does splash damage, but not modify the one players would build.
I have the same problem too! The duplicated Spine Crawler can deal damage no problem but there is no animation. I tried duplicating the Spine Crawler Turret and Spine Crawler Weapon but still the same.
Not sure if this would work but
Actions
Animation - Play Attack animation for (Actor for Player) as Default, using No Options options and Default Time blend time
Got help from someone and finally solved the problem! It turned out that I need to change the Host Return and Host Support fields of the missle actor manually to the new value. Hope this helps others as well!
THANK YOU SO MUCH! +1 <3
Thanks, this helped a lot!!!!
Good to know that someone find the information useful! :)