So I found all the ability, requirements, buttons, art, etc. in the data editor and did all the steps necessary, but when I select the ability command card for hydralisk, the ability does not show up. I am beginning to think this is a bug with the editor. Anyone else had any luck?
lurkers are already in-game ad functional. they are a tad buggy, where if you attack when they are not burrowed, the lurker just walks up to the unit and does nothing. but when you attack while burrowed it functions correctly. an easy fix if you just take the attack off the unburrowed lurker. but yeah, theyre in game, but go ahead and make one! i applaud your lust for making your own lurker-
Remove the Campaign Storyline dependency, and remove the sc2 multi dependency. For some reason those two override the command cards.
Removing the campaign storyline one however means that you are forced to remake command cards for any other unit who is in the campaign.
So I found all the ability, requirements, buttons, art, etc. in the data editor and did all the steps necessary, but when I select the ability command card for hydralisk, the ability does not show up. I am beginning to think this is a bug with the editor. Anyone else had any luck?
Lurkers are already in game and, if I'm not completely wrong, absolutely functional. You have to look in the campaign units for them.
Been happening to me too. All the units on the dependancies can't go on the command card :S
i know lurkers are functional, but i cant get the command card to work.
lurkers are already in-game ad functional. they are a tad buggy, where if you attack when they are not burrowed, the lurker just walks up to the unit and does nothing. but when you attack while burrowed it functions correctly. an easy fix if you just take the attack off the unburrowed lurker. but yeah, theyre in game, but go ahead and make one! i applaud your lust for making your own lurker-
@PhyzX21: Go
Remove the Campaign Storyline dependency, and remove the sc2 multi dependency. For some reason those two override the command cards. Removing the campaign storyline one however means that you are forced to remake command cards for any other unit who is in the campaign.
@gurluas: Go
So you get rid of libertyMulti and Campaign storyline and just have libertymod and campaign?