I've been trying to figure this out for a while but can't find where to edit.
If you notice, when the marine attack, he experiences recoil, and some times aims his weapon to the side at random. I attached the firebat's flamethrower to the marine as a weapon, so now he shoots flames. But when he turns from the recoil animation, it makes the flames also go to the side.
At first I was annoyed by this, but then I thought, what if I could make the maine do a sweeping animation, makeing the flames dance back and forth, that would be cool.
So what I'd like to know is, is it possible to either stop the recoil animation, and / or is it possible to make the unit do a sweeping attack animation.
I've been trying to figure this out for a while but can't find where to edit.
If you notice, when the marine attack, he experiences recoil, and some times aims his weapon to the side at random. I attached the firebat's flamethrower to the marine as a weapon, so now he shoots flames. But when he turns from the recoil animation, it makes the flames also go to the side.
At first I was annoyed by this, but then I thought, what if I could make the maine do a sweeping animation, makeing the flames dance back and forth, that would be cool.
So what I'd like to know is, is it possible to either stop the recoil animation, and / or is it possible to make the unit do a sweeping attack animation.