I was wondering if that's possible - like in the campaign mission where the infested people attacking your base are being highlighted by red (!) symbols. Is that built-in?
if you noticed, there was a sensor tower on the cliff in between the northern two pathways. That is what does that. So yes it is built in, just use the sensor tower
Aaah I see. Silly me. Though that doesn't really help me I guess, because I want to apply this to one single enemy unit only. Hmm, I guess ping has to do it then... :/
There are these minimap icons... I don't know how to describe them and I also don't know how to create them.
In the campaign some units (usually stuff you have to kill) have these bigs signs on them on the minimap. These signs move with them and it's pretty easy identifying them as a threat.
In the data editor, under actors you can provide a custom minimap icon. It's UI - Minimap Icon if you're using the table view, if not, it can be found under the UI tab.
I was wondering if that's possible - like in the campaign mission where the infested people attacking your base are being highlighted by red (!) symbols. Is that built-in?
if you noticed, there was a sensor tower on the cliff in between the northern two pathways. That is what does that. So yes it is built in, just use the sensor tower
@Gaurus: Go
Aaah I see. Silly me. Though that doesn't really help me I guess, because I want to apply this to one single enemy unit only. Hmm, I guess ping has to do it then... :/
There are these minimap icons... I don't know how to describe them and I also don't know how to create them.
In the campaign some units (usually stuff you have to kill) have these bigs signs on them on the minimap. These signs move with them and it's pretty easy identifying them as a threat.
In the data editor, under actors you can provide a custom minimap icon. It's UI - Minimap Icon if you're using the table view, if not, it can be found under the UI tab.