i already stumbled across this: http://forums.sc2mapster.com/development/map-development/698-teching-buildings/?page=2#p22 thread, which gave me a great hint. I am now able to morph my Depot into a Fusion Core, but there are two little problems. First: The fusion core has the wireframe of the lowered supply depot and it has two health bars (see picture). If i attack the unit both health bars lower the same amount and if the building is destroyed nothing is left over.
Lol... That's because Event still runs for the actor "Supply Depot Lowered". Oh this reminds of me what I did on my first day.
"Supply Depot Lowered" has Term condition when [morphs from] supply depot.
Disable supply depot lowered, or duplicate the real supply depot properly.
I'm upgrading a hatchery (at .5 scale) to a spawning pool (.75 scale). everything else works perfectly with the upgrading except that the spawning pool retains the scale of the hatchery. Is there some extra morph command for scale?
Hey guys,
i already stumbled across this: http://forums.sc2mapster.com/development/map-development/698-teching-buildings/?page=2#p22 thread, which gave me a great hint. I am now able to morph my Depot into a Fusion Core, but there are two little problems. First: The fusion core has the wireframe of the lowered supply depot and it has two health bars (see picture). If i attack the unit both health bars lower the same amount and if the building is destroyed nothing is left over.
Here are my actor events:
@ the depot:
AbilMorph.*.Finish
- MorphFrom Depot
- MorphTo Fusion Core
-> Destroy
@ the core:
AbilMorph.*.Finish
- MorphFrom Depot
- MorphTo Fusion Core
-> Create
Here a picture of the problem:
Edit: Of course i removed all old Morph-Events from the Lower Depot thing.
Lol... That's because Event still runs for the actor "Supply Depot Lowered". Oh this reminds of me what I did on my first day.
"Supply Depot Lowered" has Term condition when [morphs from] supply depot.
Disable supply depot lowered, or duplicate the real supply depot properly.
lol, funny thing. :D Thanks a lot, everything is working now.
I'm upgrading a hatchery (at .5 scale) to a spawning pool (.75 scale). everything else works perfectly with the upgrading except that the spawning pool retains the scale of the hatchery. Is there some extra morph command for scale?