Was wondering if anyone had information on a Tab Targeting system. Currently my only idea on how to do this was to create a large circular region, probably 30 or so in diameter. When the player hits TAB, move the region to the hero owned by the player who hit the button, and add all enemies (Hostile Players) To a unit group. Then select the closest enemy to the center of the region and remove the selected unit from the group. Once done, every tab hit would select the next unit in the group, and remove it from the group. When the group is empty, it would move the region to the hero, and start over again. Just from a concept side of things i can see this causing some annoying problems (If an enemy is in the group, and the player leaves the area, technically the enemy is still barring a new region from collecting new enemies to tab through). Any help would be appreciated.
Was wondering if anyone had information on a Tab Targeting system. Currently my only idea on how to do this was to create a large circular region, probably 30 or so in diameter. When the player hits TAB, move the region to the hero owned by the player who hit the button, and add all enemies (Hostile Players) To a unit group. Then select the closest enemy to the center of the region and remove the selected unit from the group. Once done, every tab hit would select the next unit in the group, and remove it from the group. When the group is empty, it would move the region to the hero, and start over again. Just from a concept side of things i can see this causing some annoying problems (If an enemy is in the group, and the player leaves the area, technically the enemy is still barring a new region from collecting new enemies to tab through). Any help would be appreciated.
@coronbale: Go
Bumping, still need some help with this