Is there any reason morph abilitis should be doing this?
I notice my map in development is loading unusually slow, taking 75 seconds to crawl past a point it reaches right near the end of the loading bar.
In multiplayer it is long enough to automatically drop others I have that were going to test with me.
I have 19 Morph upgrade abilities, each of them with a respective button and of course a building to upgrade to.
If I delete the morph abilities the map loading time falls from 75 seconds to 10 seconds.
I can't put up with this as, it is of course, a multiplayer map, and I'd prefer to keep that multiplayer aspect.
I would imagine a morph ability causes the map to preload assets for the morphed units.
Now, if the morph abilities are increasing the load times even when it's possible to build the morphed units directly, then that sounds like a bug and you should report it. But if by removing the morph ability you're effectively removing the morphed units from the game, then it should reduce the load time as that's fewer art and sound assets to preload.
Is there any reason morph abilitis should be doing this? I notice my map in development is loading unusually slow, taking 75 seconds to crawl past a point it reaches right near the end of the loading bar. In multiplayer it is long enough to automatically drop others I have that were going to test with me.
I have 19 Morph upgrade abilities, each of them with a respective button and of course a building to upgrade to.
If I delete the morph abilities the map loading time falls from 75 seconds to 10 seconds.
I can't put up with this as, it is of course, a multiplayer map, and I'd prefer to keep that multiplayer aspect.
Anyone know what's going on?
Thanks
I would imagine a morph ability causes the map to preload assets for the morphed units.
Now, if the morph abilities are increasing the load times even when it's possible to build the morphed units directly, then that sounds like a bug and you should report it. But if by removing the morph ability you're effectively removing the morphed units from the game, then it should reduce the load time as that's fewer art and sound assets to preload.
So its most likely the units then?
But why would 19 Barracks/Factory duplicates add so much load time? It drops players in multiplayer!