I have been working for a couple of weeks on my map and quite frequently I get stumped, more often than not i can get my problems solved by friends looking at my data and by looking for tutorials but as of now I am stumped. I've tried a few different methods of making the items spawn but i dont want to do it using triggers, exclusively data.
The ability should be used automatically to spawn one item (i realise one says banana and one says apple that is not the problem i am just linking two seperate methods i tried) at the base of the caster when the caster gains 10 mana. The ability has already been given to the caster and put in the command card as well. Could someone tell me what's wrong with it?
Here's my data.
Effect
Field Spawn Apple
AI - AI Notify Flags
Editor - Editor Categories
Editor - Editor Comment
Editor - Editor Description
Editor - Editor Name Spawn Apple
Editor - Editor Prefix
Editor - Editor Suffix
Effect - Creation Options Birth, Drop Off, Placement, Provides Food, Provide Complete Tech, Uses Food
Effect - Effect - Spawn
Effect - Response Flags
Effect - Validators
Target - Location + Caster Point
Target - Marker + 1:(Disabled|Disabled|Disabled|Disabled):(Disabled|Disabled|Disabled|Disabled):Effect/SpawnAppleTree
Target - Origin + Caster Unit
Tech Tree - Tech Aliases
Unit - Spawn Count 1
Unit - Spawn Owner + Neutral Player
Unit - Spawn Range 500
Unit - Spawn Unit Apple
Ability
First method i tried
Field Spawn Banana
Ability - Alignment Neutral
Ability - Arc 0
Ability - Arc Slop 11.25
Ability - Auto Cast Acquire Level None
Ability - Auto Cast Filters
Ability - Auto Cast Range 2
Ability - Auto Cast Validators
Ability - Cancelable
Ability - Commands + (|):((Disabled|Disabled)|(Disabled|Disabled)):(Available|Available):(None|None)
Ability - Name Spawn Banana
Ability - Placeholder Unit
Ability - Produced Unit (Banana)
Ability - Progress Buttons (||||)
Ability - Set ID
Ability - Smart Validators
Ability - Target Filters
Ability - Target Sorts + 0:0
Ability - Uninterruptible
Ability - Validate Approach, Prepare, Cast, Channel
Command Card - Level Button - Image
Command Card - Level Button - Name
Command Card - Level Button - Tooltip
Cost - Cost + ((0|0|0|0)):((Disabled|Disabled|Disabled|Disabled|Disabled|Disabled|Disabled)):((0|0|10)):((0|0|0)):(0):(0):(0):(Disabled):(Abil/SpawnProduce):(Ability):(0.0000):(0.0000):(Abil/SpawnProduce):(Ability):(0.0000):(0.0000)
Cost - Refund Fraction + (0|0|0):(0|0|0):(-1|-1|-1|-1):-1:-1
Editor - Editor Categories AbilityorEffectType:Units
Editor - Editor Comment
Editor - Editor Description
Editor - Editor Prefix
Editor - Editor Suffix
Effect - AI Notify Effect SpawnProduce (Unknown)
Effect - Calldown Effect
Effect - Cursor Effect
Effect - Effect (Spawn Banana)
Effect - Marker + 1:(Disabled|Enabled|Disabled|Disabled):(Enabled|Disabled|Disabled|Disabled):Abil/SpawnProduce
Effect - Markers Used Approach, Prepare, Cast, Channel
Stats - Cast Finish Time
Stats - Cast Start Time
Stats - Finish Time
Stats - Flags Abort On Alliance Change, Auto Cast, Auto Cast On
Stats - Prepare Time
Stats - Range
Stats - Range Extra 1
Tech Tree - Tech Alias
Tech Tree - Tech Player Upkeep
UI - Activity
UI - Alert Array (||||)
UI - Default Error MustTargetUnit
UI - Error Alert
UI - Orders + (Disabled):((255,0,255,0)):(Assets\UI\Feedback\WayPointConfirm\WayPointConfirm.m3):(0.75):(Assets\Textures\WayPointLine.dds)
UI - Show Progress
UI - Target Message Select target
UI - Tooltip Priority 0
second method i tried.
Field Spawn Apple
Ability - Acquire Attackers Disabled
Ability - Alignment Neutral
Ability - Arc 0
Ability - Arc Slop 11.25
Ability - Auto Cast Acquire Level None
Ability - Auto Cast Filters
Ability - Auto Cast Range 2
Ability - Auto Cast Validators
Ability - Cancelable
Ability - Commands + (|):((Disabled|Disabled)|(Disabled|Disabled)):(Available|Available):(None|None)
Ability - Name Spawn Apple
Ability - Place Unit
Ability - Placeholder Unit
Ability - Produced Unit
Ability - Progress Buttons (||||)
Ability - Set ID
Ability - Smart Validators
Ability - Target Filters
Ability - Target Sorts + 0:0
Ability - Uninterruptible
Ability - Validate Approach, Prepare, Cast, Channel
Command Card - Level Button - Image
Command Card - Level Button - Name
Command Card - Level Button - Tooltip
Cost - Cost + ((0|0|0|0)):((Disabled|Disabled|Disabled|Disabled|Disabled|Disabled|Disabled)):((0|0|10)):((0|0|0)):(0):(0):(0):(Disabled):(Abil/SpawnProduce):(Ability):(0.0000):(0.0000):(Abil/SpawnProduce):(Ability):(0.0000):(0.0000)
Cost - Refund Fraction + (0|0|0):(0|0|0):(-1|-1|-1|-1):-1:-1
Editor - Editor Categories AbilityorEffectType:Units
Editor - Editor Comment
Editor - Editor Description
Editor - Editor Prefix
Editor - Editor Suffix
Effect - AI Notify Effect Spawn Apple
Effect - Calldown Effect
Effect - Cursor Effect
Effect - Effect (Spawn Apple)
Effect - Marker + 1:(Disabled|Enabled|Disabled|Disabled):(Enabled|Disabled|Disabled|Disabled):Abil/SpawnApple
Effect - Markers Used Approach, Prepare, Cast, Channel
Stats - Cast Finish Time
Stats - Cast Start Time
Stats - Finish Time
Stats - Flags Abort On Alliance Change, Auto Cast, Auto Cast On
Stats - Follow Range 5
Stats - Prepare Time
Stats - Range
Stats - Range Extra 1
Tech Tree - Tech Alias
Tech Tree - Tech Player Upkeep
UI - Activity
UI - Alert Array (||||)
UI - Default Error MustTargetUnit
UI - Error Alert
UI - Orders + (Disabled):((255,0,255,0)):(Assets\UI\Feedback\WayPointConfirm\WayPointConfirm.m3):(0.75):(Assets\Textures\WayPointLine.dds)
UI - Show Progress
UI - Target Message Select target
UI - Tooltip Priority 0
Edit sorry about the wall of text, i dont know how to make these lines enter in an organized manner
I have been working for a couple of weeks on my map and quite frequently I get stumped, more often than not i can get my problems solved by friends looking at my data and by looking for tutorials but as of now I am stumped. I've tried a few different methods of making the items spawn but i dont want to do it using triggers, exclusively data.
The ability should be used automatically to spawn one item (i realise one says banana and one says apple that is not the problem i am just linking two seperate methods i tried) at the base of the caster when the caster gains 10 mana. The ability has already been given to the caster and put in the command card as well. Could someone tell me what's wrong with it?
Here's my data.
Effect
Field Spawn Apple AI - AI Notify Flags Editor - Editor Categories Editor - Editor Comment Editor - Editor Description Editor - Editor Name Spawn Apple Editor - Editor Prefix Editor - Editor Suffix Effect - Creation Options Birth, Drop Off, Placement, Provides Food, Provide Complete Tech, Uses Food Effect - Effect - Spawn Effect - Response Flags Effect - Validators Target - Location + Caster Point Target - Marker + 1:(Disabled|Disabled|Disabled|Disabled):(Disabled|Disabled|Disabled|Disabled):Effect/SpawnAppleTree Target - Origin + Caster Unit Tech Tree - Tech Aliases Unit - Spawn Count 1 Unit - Spawn Owner + Neutral Player Unit - Spawn Range 500 Unit - Spawn Unit Apple
Ability
First method i tried
Field Spawn Banana Ability - Alignment Neutral Ability - Arc 0 Ability - Arc Slop 11.25 Ability - Auto Cast Acquire Level None Ability - Auto Cast Filters Ability - Auto Cast Range 2 Ability - Auto Cast Validators Ability - Cancelable Ability - Commands + (|):((Disabled|Disabled)|(Disabled|Disabled)):(Available|Available):(None|None) Ability - Name Spawn Banana Ability - Placeholder Unit Ability - Produced Unit (Banana) Ability - Progress Buttons (||||) Ability - Set ID Ability - Smart Validators Ability - Target Filters Ability - Target Sorts + 0:0 Ability - Uninterruptible Ability - Validate Approach, Prepare, Cast, Channel Command Card - Level Button - Image Command Card - Level Button - Name Command Card - Level Button - Tooltip Cost - Cost + ((0|0|0|0)):((Disabled|Disabled|Disabled|Disabled|Disabled|Disabled|Disabled)):((0|0|10)):((0|0|0)):(0):(0):(0):(Disabled):(Abil/SpawnProduce):(Ability):(0.0000):(0.0000):(Abil/SpawnProduce):(Ability):(0.0000):(0.0000) Cost - Refund Fraction + (0|0|0):(0|0|0):(-1|-1|-1|-1):-1:-1 Editor - Editor Categories AbilityorEffectType:Units Editor - Editor Comment Editor - Editor Description Editor - Editor Prefix Editor - Editor Suffix Effect - AI Notify Effect SpawnProduce (Unknown) Effect - Calldown Effect Effect - Cursor Effect Effect - Effect (Spawn Banana) Effect - Marker + 1:(Disabled|Enabled|Disabled|Disabled):(Enabled|Disabled|Disabled|Disabled):Abil/SpawnProduce Effect - Markers Used Approach, Prepare, Cast, Channel Stats - Cast Finish Time Stats - Cast Start Time Stats - Finish Time Stats - Flags Abort On Alliance Change, Auto Cast, Auto Cast On Stats - Prepare Time Stats - Range Stats - Range Extra 1 Tech Tree - Tech Alias Tech Tree - Tech Player Upkeep UI - Activity UI - Alert Array (||||) UI - Default Error MustTargetUnit UI - Error Alert UI - Orders + (Disabled):((255,0,255,0)):(Assets\UI\Feedback\WayPointConfirm\WayPointConfirm.m3):(0.75):(Assets\Textures\WayPointLine.dds) UI - Show Progress UI - Target Message Select target UI - Tooltip Priority 0
second method i tried.
Field Spawn Apple Ability - Acquire Attackers Disabled Ability - Alignment Neutral Ability - Arc 0 Ability - Arc Slop 11.25 Ability - Auto Cast Acquire Level None Ability - Auto Cast Filters Ability - Auto Cast Range 2 Ability - Auto Cast Validators Ability - Cancelable Ability - Commands + (|):((Disabled|Disabled)|(Disabled|Disabled)):(Available|Available):(None|None) Ability - Name Spawn Apple Ability - Place Unit Ability - Placeholder Unit Ability - Produced Unit Ability - Progress Buttons (||||) Ability - Set ID Ability - Smart Validators Ability - Target Filters Ability - Target Sorts + 0:0 Ability - Uninterruptible Ability - Validate Approach, Prepare, Cast, Channel Command Card - Level Button - Image Command Card - Level Button - Name Command Card - Level Button - Tooltip Cost - Cost + ((0|0|0|0)):((Disabled|Disabled|Disabled|Disabled|Disabled|Disabled|Disabled)):((0|0|10)):((0|0|0)):(0):(0):(0):(Disabled):(Abil/SpawnProduce):(Ability):(0.0000):(0.0000):(Abil/SpawnProduce):(Ability):(0.0000):(0.0000) Cost - Refund Fraction + (0|0|0):(0|0|0):(-1|-1|-1|-1):-1:-1 Editor - Editor Categories AbilityorEffectType:Units Editor - Editor Comment Editor - Editor Description Editor - Editor Prefix Editor - Editor Suffix Effect - AI Notify Effect Spawn Apple Effect - Calldown Effect Effect - Cursor Effect Effect - Effect (Spawn Apple) Effect - Marker + 1:(Disabled|Enabled|Disabled|Disabled):(Enabled|Disabled|Disabled|Disabled):Abil/SpawnApple Effect - Markers Used Approach, Prepare, Cast, Channel Stats - Cast Finish Time Stats - Cast Start Time Stats - Finish Time Stats - Flags Abort On Alliance Change, Auto Cast, Auto Cast On Stats - Follow Range 5 Stats - Prepare Time Stats - Range Stats - Range Extra 1 Tech Tree - Tech Alias Tech Tree - Tech Player Upkeep UI - Activity UI - Alert Array (||||) UI - Default Error MustTargetUnit UI - Error Alert UI - Orders + (Disabled):((255,0,255,0)):(Assets\UI\Feedback\WayPointConfirm\WayPointConfirm.m3):(0.75):(Assets\Textures\WayPointLine.dds) UI - Show Progress UI - Target Message Select target UI - Tooltip Priority 0
Edit
sorry about the wall of text, i dont know how to make these lines enter in an organized manner