Hello all, this is my first attempt to post on one of these sites. I ran a weird little campaign thing back in the old Starcraft with several of my friends. When SC2 came out they wanted me to begin again using the new campaign editor. I've read a lot of forums, watched dozens of tutorials, but I still have un awsnered questions. Is it likely I could get help from any of you?
I realize I should have posted what some of these questions are :S
1. How do I restrict a unit to just one of the players on the map, so the others can't contruct them?
2. How do I set a group to "Rescuable" like in the old Campaign Editor?
3. How do I set certain upgrades so that their already trained when the map begins (default settings to specific player)?
The event could be an Enter Region or whatever you want to trigger it with. For the first question, you could maybe duplicate the default, say, Barracks and change it to train whatever unit you don't want the others to have. Then just give it to whatever player. If you're wanting them to be able to construct this Barracks but the other players can't, then you'd have to duplicate an SCV and set that SCV to be able to make our custom Barracks. Not so sure about your third question.
Those are the ways I'd do it, maybe more experienced mappers can tell you an easier way. :)
For the second one, It can be done through triggers:
Events
TriggerAddEventUnitRegion - so the unit enters some region
Actions
Set alliance(source player,target player,type of alliance) - and the player gain the alliance status (vision, vision with unit control etc.)
I'm not very good with triggers, but I think this should work. If it won't, you'll have to wait for someone more knowledgable in it than me :]
And i'm pretty sure that others can be done through triggers too.
I think I can answer to some of your questions by my tutorial in my signature. That thread contains answers for questions you have already asked in this thread and few more.
And check all categories of this forum. You have posted on "Data Assets" section at the moment so if you have trigger problem post to "trigger" part of forum.
Hello all, this is my first attempt to post on one of these sites. I ran a weird little campaign thing back in the old Starcraft with several of my friends. When SC2 came out they wanted me to begin again using the new campaign editor. I've read a lot of forums, watched dozens of tutorials, but I still have un awsnered questions. Is it likely I could get help from any of you?
I realize I should have posted what some of these questions are :S 1. How do I restrict a unit to just one of the players on the map, so the others can't contruct them? 2. How do I set a group to "Rescuable" like in the old Campaign Editor? 3. How do I set certain upgrades so that their already trained when the map begins (default settings to specific player)?
@PhoenixKNight999: Go
For the second one, something like this:
The event could be an Enter Region or whatever you want to trigger it with. For the first question, you could maybe duplicate the default, say, Barracks and change it to train whatever unit you don't want the others to have. Then just give it to whatever player. If you're wanting them to be able to construct this Barracks but the other players can't, then you'd have to duplicate an SCV and set that SCV to be able to make our custom Barracks. Not so sure about your third question.
Those are the ways I'd do it, maybe more experienced mappers can tell you an easier way. :)
For the second one, It can be done through triggers:
Events
TriggerAddEventUnitRegion - so the unit enters some region
Actions
Set alliance(source player,target player,type of alliance) - and the player gain the alliance status (vision, vision with unit control etc.)
I'm not very good with triggers, but I think this should work. If it won't, you'll have to wait for someone more knowledgable in it than me :]
And i'm pretty sure that others can be done through triggers too.
Oh hello, I'm writing too long and I was late D:
3rd one:
Events
Map Initiation
Actions
SetUpgradeLevelForPlayer
1st: Events
Map initiation
Actions
TechTreeUnitAllow
@ktilkath: Go
Hah, your answer to the first is a lot easier than mine. :s
Welcome to sc2mapster.com =)
I think I can answer to some of your questions by my tutorial in my signature. That thread contains answers for questions you have already asked in this thread and few more.
And check all categories of this forum. You have posted on "Data Assets" section at the moment so if you have trigger problem post to "trigger" part of forum.
My apologies, I was unsure of where this QUestion belonged. If you need as moderator, you can move it to the appropriate Thread.
@GePanda: Go
Thanks, your solution was just following the other way, but you solved it and thats what count.
@PhoenixKNight999: Go
It's ok, but if you had other questions, don't post in "Resources" but in 'Development" subsection :)
@ Terhonator, Thank you so much man, you really saved my skin your thread is amazing. Thank you again everyone you're all awsome :)