Its not that hard, still a dialog which he hide its background (so its look like transparent) and then add dialog item - image with the bullet into it. Then depend on his system, update these image to reflect the current ammo available.
Make a Dialog with the measurements of the Ammo hud
have a picture with dark stripes and white stripes ( double size in the length)
Ammo = variable
make a dialog picture (use the picture)
Move dialog item ( variable , 0 )
a picture for a dialog will be automatic invisible outside of the dialog size, so you can spare a lot of triggertext with very much dialog picture items
I understand dialog boxes very well. But how do people make UI like this (in the top right corner there is an ammo counter) http://forums.sc2mapster.com/development/project-workplace/6479-ac130k-ruins-tech-demo/
???? Just wondering. Thanks
bump...I would really appreciate some help. Thanks!
Its not that hard, still a dialog which he hide its background (so its look like transparent) and then add dialog item - image with the bullet into it. Then depend on his system, update these image to reflect the current ammo available.
Ohh ok.. Wow...Thanks!
A other way can be
Make a Dialog with the measurements of the Ammo hud
have a picture with dark stripes and white stripes ( double size in the length)
Ammo = variable
make a dialog picture (use the picture)
Move dialog item ( variable , 0 )
a picture for a dialog will be automatic invisible outside of the dialog size, so you can spare a lot of triggertext with very much dialog picture items
or you can try a type of progress bar maybe? I've been messing around with those