How do you change the message "[Player Name] has left the game!" message? I've seen it done in Undead Assault 3 "[Player Name] is IMDC." but when I looked through it I could not find how it was pulled off.
Does anyone know?
I would attach the map but it's too big. You can find it on Battle.net, it's open source.
No, it does not additionally send a message. The player leaves game message is instead replaced by "[Player Name] is IMDC."
I went through the map countless times and I haven't been able to figure it out. I additionally performed a search for the player leaves game event to see if it had anything to do with triggers, but the player leaves game event was not used at all.
You see, this is why it puzzles me. There is no way that I know that the map creator could've possibly done this. I looked through multiple modules including Triggers, UI, and Import and there is no mention of how this is accomplished.
As I said, his map is open source: Undead Assault 3 by composure. Check it out yourself because I've found nothing so far other than really shitty code in triggers. If you want to see it in action play it in the Arcade. It's a pretty popular game.
How do you change the message "[Player Name] has left the game!" message? I've seen it done in Undead Assault 3 "[Player Name] is IMDC." but when I looked through it I could not find how it was pulled off.
Does anyone know?
I would attach the map but it's too big. You can find it on Battle.net, it's open source.
There is an event that you can give a new trigger. Any Player leaves the game.
You can then Send a text message and use the function, Player Name(Triggering Player) to get the users name as text.
@Dustin374: Go
No, it does not additionally send a message. The player leaves game message is instead replaced by "[Player Name] is IMDC."
I went through the map countless times and I haven't been able to figure it out. I additionally performed a search for the player leaves game event to see if it had anything to do with triggers, but the player leaves game event was not used at all.
@MoDTassadar: Go
It has to be, there is not other way to detect when a player leaves like that.
Are you trying to edit someone elses map, or are you trying to implement this yourself?
You see, this is why it puzzles me. There is no way that I know that the map creator could've possibly done this. I looked through multiple modules including Triggers, UI, and Import and there is no mention of how this is accomplished.
As I said, his map is open source: Undead Assault 3 by composure. Check it out yourself because I've found nothing so far other than really shitty code in triggers. If you want to see it in action play it in the Arcade. It's a pretty popular game.
Thanks!
You can change the default text. Go into the text module, filter it to Core, and look for the message in there. Edit as needed.
Thank you very much! I didn't know that stuff in there would be able to be changed!